ScummVM API documentation
timeline.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Based on the Reverse Engineering work of Christophe Fontanel,
24 * maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
25 */
26
27#ifndef DM_TIMELINE_H
28#define DM_TIMELINE_H
29
30#include "dm/dm.h"
31
32namespace DM {
33 class Champion;
34 class Sensor;
35
36/* Event types */
37enum TimelineEventType {
38/* Used when a creature in a group was damaged or killed by a Poison Cloud or by a closing door or if Lord Chaos is surrounded by = 3, Fluxcages */
39 kDMEventTypeCreateReactionDangerOnSquare = -3, // @ CM3_EVENT_CREATE_REACTION_EVENT_29_DANGER_ON_SQUARE
40/* Used when a projectile impacts with a creature in a group */
41 kDMEventTypeCreateReactionHitByProjectile = -2, // @ CM2_EVENT_CREATE_REACTION_EVENT_30_HIT_BY_PROJECTILE
42/* Used when the party bumps into a group or performs a melee attack */
43 kDMEventTypeCreateReactionPartyIsAdjacent = -1, // @ CM1_EVENT_CREATE_REACTION_EVENT_31_PARTY_IS_ADJACENT
44 kDMEventTypeNone = 0, // @ C00_EVENT_NONE
45 kDMEventTypeDoorAnimation = 1, // @ C01_EVENT_DOOR_ANIMATION
46 kDMEventTypeDoorDestruction = 2, // @ C02_EVENT_DOOR_DESTRUCTION
47 kDMEventTypeCorridor = 5, // @ C05_EVENT_CORRIDOR
48 kDMEventTypeWall = 6, // @ C06_EVENT_WALL
49 kDMEventTypeFakeWall = 7, // @ C07_EVENT_FAKEWALL
50 kDMEventTypeTeleporter = 8, // @ C08_EVENT_TELEPORTER
51 kDMEventTypePit = 9, // @ C09_EVENT_PIT
52 kDMEventTypeDoor = 10, // @ C10_EVENT_DOOR
53 kDMEventTypeEnableChampionAction = 11, // @ C11_EVENT_ENABLE_CHAMPION_ACTION
54 kDMEventTypeHideDamageReceived = 12, // @ C12_EVENT_HIDE_DAMAGE_RECEIVED
55 kDMEventTypeViAltarRebirth = 13, // @ C13_EVENT_VI_ALTAR_REBIRTH
56 kDMEventTypePlaySound = 20, // @ C20_EVENT_PLAY_SOUND
57 kDMEventTypeCPSE = 22, // @ C22_EVENT_CPSE
58 kDMEventTypeRemoveFluxcage = 24, // @ C24_EVENT_REMOVE_FLUXCAGE
59 kDMEventTypeExplosion = 25, // @ C25_EVENT_EXPLOSION
60 kDMEventTypeGroupReactionDangerOnSquare = 29, // @ C29_EVENT_GROUP_REACTION_DANGER_ON_SQUARE
61 kDMEventTypeGroupReacionHitByProjectile = 30, // @ C30_EVENT_GROUP_REACTION_HIT_BY_PROJECTILE
62 kDMEventTypeGroupReactionPartyIsAdjecent = 31, // @ C31_EVENT_GROUP_REACTION_PARTY_IS_ADJACENT
63 kDMEventTypeUpdateAspectGroup = 32, // @ C32_EVENT_UPDATE_ASPECT_GROUP
64/* Events = 33,-36 and = 38,-41 are used for individual creatures only while the group is attacking the party */
65 kDMEventTypeUpdateAspectCreature0 = 33, // @ C33_EVENT_UPDATE_ASPECT_CREATURE_0
66 kDMEventTypeUpdateAspectCreature1 = 34, // @ C34_EVENT_UPDATE_ASPECT_CREATURE_1
67 kDMEventTypeUpdateAspectCreature2 = 35, // @ C35_EVENT_UPDATE_ASPECT_CREATURE_2
68 kDMEventTypeUpdateAspectCreature3 = 36, // @ C36_EVENT_UPDATE_ASPECT_CREATURE_3
69 kDMEventTypeUpdateBehaviourGroup = 37, // @ C37_EVENT_UPDATE_BEHAVIOR_GROUP
70 kDMEventTypeUpdateBehavior0 = 38, // @ C38_EVENT_UPDATE_BEHAVIOR_CREATURE_0
71 kDMEventTypeUpdateBehavior1 = 39, // @ C39_EVENT_UPDATE_BEHAVIOR_CREATURE_1
72 kDMEventTypeUpdateBehavior2 = 40, // @ C40_EVENT_UPDATE_BEHAVIOR_CREATURE_2
73 kDMEventTypeUpdateBehavior3 = 41, // @ C41_EVENT_UPDATE_BEHAVIOR_CREATURE_3
74/* Projectiles created by a champion (by casting a spell, shooting a weapon or throwing an object) or by a creature (by casting a spell) ignore impacts during their first movement otherwise an impact would always occur immediately as these projectiles are created on the champion or creature square */
75 kDMEventTypeMoveProjectileIgnoreImpacts = 48, // @ C48_EVENT_MOVE_PROJECTILE_IGNORE_IMPACTS
76/* Projectiles created by projectile launcher sensors never ignore impacts as well as all other projectiles after their first movement */
77 kDMEventTypeMoveProjectile = 49, // @ C49_EVENT_MOVE_PROJECTILE
78 kDMEventTypeWatchdoge = 53, // @ C53_EVENT_WATCHDOG
79 kDMEventTypeMoveGroupSilent = 60, // @ C60_EVENT_MOVE_GROUP_SILENT
80 kDMEventTypeMoveGroupAudible = 61, // @ C61_EVENT_MOVE_GROUP_AUDIBLE
81 kDMEventTypeEnableGroupGenerator = 65, // @ C65_EVENT_ENABLE_GROUP_GENERATOR
82 kDMEventTypeLight = 70, // @ C70_EVENT_LIGHT
83 kDMEventTypeInvisibility = 71, // @ C71_EVENT_INVISIBILITY
84 kDMEventTypeChampionShield = 72, // @ C72_EVENT_CHAMPION_SHIELD
85 kDMEventTypeThievesEye = 73, // @ C73_EVENT_THIEVES_EYE
86 kDMEventTypePartyShield = 74, // @ C74_EVENT_PARTY_SHIELD
87 kDMEventTypePoisonChampion = 75, // @ C75_EVENT_POISON_CHAMPION
88 kDMEventTypeSpellShield = 77, // @ C77_EVENT_SPELLSHIELD
89 kDMEventTypeFireShield = 78, // @ C78_EVENT_FIRESHIELD
90 kDMEventTypeFootprints = 79, // @ C79_EVENT_FOOTPRINTS
91 kDMEventTypeMagicMap0 = 80, // @ C80_EVENT_MAGIC_MAP
92 kDMEventTypeMagicMap1 = 81, // @ C81_EVENT_MAGIC_MAP
93 kDMEventTypeMagicMap2 = 82, // @ C82_EVENT_MAGIC_MAP
94 kDMEventTypeMagicMap3 = 83 // @ C83_EVENT_MAGIC_MAP
95};
96
97#define kDMMaskGeneratedCreatureCount 0x0007 // @ MASK0x0007_GENERATED_CREATURE_COUNT
98#define kDMMaskRandomizeGeneratedCreatureCount 0x0008 // @ MASK0x0008_RANDOMIZE_GENERATED_CREATURE_COUNT
99
101public:
102 int32 _mapTime;
103 TimelineEventType _type;
104 byte _priority; // CHECKME: byte? or int16? Inconsistency in the code
105
106 uint16 getTypePriority() { return (_type << 8) + _priority; }
107
109 struct {
110 byte _mapX;
111 byte _mapY;
112 } _location;
113 int16 _attack;
114 int16 _defense;
115 int16 _lightPower;
116 uint16 _slot; // Thing
117 int16 _slotOrdinal;
118 };
119
121
122 int16 getMapXY() { return (_Bu._location._mapX << 8) + _Bu._location._mapY; }
123
125 struct {
126 byte _cell;
127 byte _effect;
128 } A;
129
130 class {
131 uint16 _backing;
132 public:
133 uint16 getMapX() { return _backing & 0x1F; }
134 uint16 getMapY() { return (_backing >> 5) & 0x1F; }
135 Direction getDir() { return (Direction)((_backing >> 10) & 0x3); }
136 uint16 getStepEnergy() { return (_backing >> 12) & 0xF; }
137 void setMapX(uint16 val) { _backing = (_backing & ~0x1F) | (val & 0x1F); }
138 void setMapY(uint16 val) { _backing = (_backing & ~(0x1F << 5)) | ((val & 0x1F) << 5); }
139 void setDir(Direction val) { _backing = (_backing & ~(0x3 << 10)) | ((val & 0x3) << 10); }
140 void setStepEnergy(uint16 val) { _backing = (_backing & ~(0xF << 12)) | ((val & 0xF) << 12); }
141 } _projectile;
142
143 uint16 _slot;
144 int16 _soundIndex;
145 byte _ticks;
146 };
147
149}; // @ EVENT
150
151class Timeline {
152 DMEngine *_vm;
153public:
154 uint16 _eventMaxCount; // @ G0369_ui_EventMaximumCount
155 TimelineEvent *_events; // @ G0370_ps_Events
156 uint16 _eventCount; // @ G0372_ui_EventCount
157 uint16 *_timeline; // @ G0371_pui_Timeline
158 uint16 _firstUnusedEventIndex; // @ G0373_ui_FirstUnusedEventIndex
159
160 explicit Timeline(DMEngine *vm);
161 ~Timeline();
162 void initTimeline(); // @ F0233_TIMELINE_Initialize
163 void deleteEvent(uint16 eventIndex);// @ F0237_TIMELINE_DeleteEvent
164 void fixChronology(uint16 timelineIndex); // @ F0236_TIMELINE_FixChronology
165 bool isEventABeforeB(TimelineEvent *eventA, TimelineEvent *eventB); // @ F0234_TIMELINE_IsEventABeforeEventB
166 uint16 getIndex(uint16 eventIndex); // @ F0235_TIMELINE_GetIndex
167 uint16 addEventGetEventIndex(TimelineEvent *event); // @ F0238_TIMELINE_AddEvent_GetEventIndex_CPSE
168 void processTimeline(); // @ F0261_TIMELINE_Process_CPSEF
169 bool isFirstEventExpiered(); // @ F0240_TIMELINE_IsFirstEventExpired_CPSE
170 void extractFirstEvent(TimelineEvent *event); // @ F0239_TIMELINE_ExtractFirstEvent
171 void processEventDoorAnimation(TimelineEvent *event); // @ F0241_TIMELINE_ProcessEvent1_DoorAnimation
172 void processEventSquareFakewall(TimelineEvent *event); // @ F0242_TIMELINE_ProcessEvent7_Square_FakeWall
173 void processEventDoorDestruction(TimelineEvent *event); // @ F0243_TIMELINE_ProcessEvent2_DoorDestruction
174 void processEventSquareDoor(TimelineEvent *event); // @ F0244_TIMELINE_ProcessEvent10_Square_Door
175 void processEventSquarePit(TimelineEvent *event); // @ F0251_TIMELINE_ProcessEvent9_Square_Pit
176 void moveTeleporterOrPitSquareThings(uint16 mapX, uint16 mapY); // @ F0249_TIMELINE_MoveTeleporterOrPitSquareThings
177 void processEventSquareTeleporter(TimelineEvent *event); // @ F0250_TIMELINE_ProcessEvent8_Square_Teleporter
178 void processEventSquareWall(TimelineEvent *event); // @ F0248_TIMELINE_ProcessEvent6_Square_Wall
179 void triggerProjectileLauncher(Sensor *sensor, TimelineEvent *event); // @ F0247_TIMELINE_TriggerProjectileLauncher
180 void processEventSquareCorridor(TimelineEvent *event); // @ F0245_TIMELINE_ProcessEvent5_Square_Corridor
181 void processEventsMoveGroup(TimelineEvent *event); // @ F0252_TIMELINE_ProcessEvents60to61_MoveGroup
182 void procesEventEnableGroupGenerator(TimelineEvent *event); // @ F0246_TIMELINE_ProcessEvent65_EnableGroupGenerator
183 void processEventEnableChampionAction(uint16 champIndex); // @ F0253_TIMELINE_ProcessEvent11Part1_EnableChampionAction
184 void processEventMoveWeaponFromQuiverToSlot(uint16 champIndex, uint16 slotIndex);// @ F0259_TIMELINE_ProcessEvent11Part2_MoveWeaponFromQuiverToSlot
185 bool hasWeaponMovedSlot(int16 champIndex, Champion *champ,
186 uint16 sourceSlotIndex, int16 destSlotIndex); // @ F0258_TIMELINE_HasWeaponMovedToSlot
187 void processEventHideDamageReceived(uint16 champIndex); // @ F0254_TIMELINE_ProcessEvent12_HideDamageReceived
188 void processEventLight(TimelineEvent *event); // @ F0257_TIMELINE_ProcessEvent70_Light
189 void refreshAllChampionStatusBoxes(); // @ F0260_TIMELINE_RefreshAllChampionStatusBoxes
190 void processEventViAltarRebirth(TimelineEvent *event); // @ F0255_TIMELINE_ProcessEvent13_ViAltarRebirth
191 void saveEventsPart(Common::WriteStream *file);
192 void saveTimelinePart(Common::WriteStream *file);
193 void loadEventsPart(Common::SeekableReadStream *file);
194 void loadTimelinePart(Common::SeekableReadStream *file);
195
196 signed char _actionDefense[44]; // @ G0495_ac_Graphic560_ActionDefense
197
198 void initConstants();
199};
200
201}
202
203#endif
Definition: stream.h:745
Definition: stream.h:77
Definition: champion.h:399
Definition: dm.h:169
Definition: dungeonman.h:377
Definition: timeline.h:100
Definition: timeline.h:151
Definition: timeline.h:108
Definition: timeline.h:124