#include <saveload.h>
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| GameHandler (GobEngine *vm, const char *target) |
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int | getLastSlot () const |
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int32 | getSize () override |
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bool | load (int16 dataVar, int32 size, int32 offset) override |
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bool | save (int16 dataVar, int32 size, int32 offset) override |
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bool | saveScreenProps (int slot, const byte *props) |
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bool | loadScreenProps (int slot, byte *props) |
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Public Member Functions inherited from Gob::SaveHandler |
| SaveHandler (GobEngine *vm) |
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virtual bool | loadToRaw (byte *ptr, int32 size, int32 offset) |
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virtual bool | saveFromRaw (const byte *ptr, int32 size, int32 offset) |
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virtual bool | deleteFile () |
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◆ getSize()
int32 Gob::SaveLoad_v4::GameHandler::getSize |
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overridevirtual |
◆ load()
bool Gob::SaveLoad_v4::GameHandler::load |
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int16 |
dataVar, |
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int32 |
size, |
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int32 |
offset |
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) |
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overridevirtual |
◆ save()
bool Gob::SaveLoad_v4::GameHandler::save |
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int16 |
dataVar, |
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int32 |
size, |
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int32 |
offset |
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) |
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overridevirtual |
The documentation for this class was generated from the following file: