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| AntiAirUnit (AI *ai) |
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| AntiAirUnit (DefenseUnit *inUnit, AI *ai) |
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int | getType () const override |
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Common::Point * | createTargetPos (int index, int distance, int weaponType, int sourceX, int sourceY) override |
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int | selectWeapon (int index) override |
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| DefenseUnit (AI *ai) |
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| DefenseUnit (DefenseUnit *inUnit, AI *ai) |
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void | setID (int id) |
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void | setDistanceTo (int distanceTo) |
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void | setState (int state) |
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void | setRadius (int radius) |
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void | setArmor (int armor) |
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void | setDamage (int damage) |
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void | setPos (int x, int y) |
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void | setCost (int cost) |
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int | getID () const |
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int | getDistanceTo () const |
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int | getState () const |
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int | getRadius () const |
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int | getArmor () const |
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int | getPosX () const |
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int | getPosY () const |
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int | getCost () const |
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The documentation for this class was generated from the following file: