ScummVM API documentation
martian_room.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ACCESS_MARTIAN_ROOM_H
23 #define ACCESS_MARTIAN_ROOM_H
24 
25 #include "common/scummsys.h"
26 #include "access/room.h"
27 
28 namespace Access {
29 
30 class AccessEngine;
31 
32 namespace Martian {
33 
34 class MartianEngine;
35 
36 class MartianRoom : public Room {
37 private:
38  MartianEngine *_game;
39 
40  void roomSet();
41 
42  int _byte26CD2[30];
43  int _byte26CBC[10];
44 protected:
45  void loadRoom(int roomNumber) override;
46 
47  void reloadRoom() override;
48 
49  void reloadRoom1() override;
50 
51  void mainAreaClick() override;
52 public:
54 
55  ~MartianRoom() override;
56 
57  void init4Quads() override { }
58 
59  void roomMenu() override;
60 };
61 
62 } // End of namespace Martian
63 
64 } // End of namespace Access
65 
66 #endif /* ACCESS_AMAZON_ROOM_H */
Definition: access.h:84
Definition: martian_game.h:31
Definition: martian_room.h:36
Definition: room.h:62
Definition: access.h:62