26 #include "audio/mixer.h" 27 #include "awe/intern.h" 28 #include "awe/resource.h" 29 #include "awe/script.h" 30 #include "awe/sfx_player.h" 31 #include "awe/sound.h" 32 #include "awe/video.h" 48 Gfx *_graphics =
nullptr;
51 Sound *_sound =
nullptr;
57 Engine(
Sound *sound, DataType dataType,
int partNum);
61 const char *getGameTitle(
Language lang)
const {
62 return _res.getGameTitle(lang);
66 void setup(
Language lang,
int graphicsType);
71 void doThreeScreens();
73 void playCinepak(
const char *name);
74 void scrollText(
int a,
int b,
const char *text);
77 void saveGameState(uint8 slot,
const char *desc);
78 void loadGameState(uint8 slot);
Definition: resource.h:89
Definition: aifc_player.h:29
Definition: avi_frames.h:36
Definition: system_stub.h:58
Language
Definition: language.h:45
Definition: sfx_player.h:70