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enum | { kStateLogo3DO,
kStateTitle3DO,
kStateEnd3DO,
kStateGame
} |
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| Engine (Sound *sound, DataType dataType, int partNum) |
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void | setSystemStub (SystemStub *, Gfx *) |
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const char * | getGameTitle (Language lang) const |
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void | run () |
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void | setup (Language lang, int graphicsType) |
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void | finish () |
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void | processInput () |
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void | doThreeScreens () |
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void | doEndCredits () |
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void | playCinepak (const char *name) |
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void | scrollText (int a, int b, const char *text) |
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void | titlePage () |
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void | saveGameState (uint8 slot, const char *desc) |
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void | loadGameState (uint8 slot) |
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The documentation for this struct was generated from the following file: