ScummVM API documentation
PhysicsJointNewton.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_PHYSICS_JOINT_NEWTON_H
29#define HPL_PHYSICS_JOINT_NEWTON_H
30
31#include "hpl1/engine/impl/PhysicsBodyNewton.h"
32#include "hpl1/engine/impl/PhysicsWorldNewton.h"
33#include "hpl1/engine/libraries/newton/Newton.h"
34
35#include "hpl1/engine/system/low_level_system.h"
36
37namespace hpl {
38
39template<typename T>
40class iPhysicsJointNewton : public T {
41public:
42 iPhysicsJointNewton(const tString &asName, iPhysicsBody *apParentBody, iPhysicsBody *apChildBody,
43 iPhysicsWorld *apWorld, const cVector3f &avPivotPoint)
44 : T(asName, apParentBody, apChildBody, apWorld, avPivotPoint) {
45 cPhysicsWorldNewton *pNWorld = static_cast<cPhysicsWorldNewton *>(apWorld);
46
47 mpNewtonWorld = pNWorld->GetNewtonWorld();
48
49 cPhysicsBodyNewton *pNParent = static_cast<cPhysicsBodyNewton *>(apParentBody);
50 cPhysicsBodyNewton *pNChild = static_cast<cPhysicsBodyNewton *>(apChildBody);
51
52 if (apParentBody == NULL)
53 mpNewtonParentBody = NULL;
54 else
55 mpNewtonParentBody = pNParent->GetNewtonBody();
56
57 mpNewtonChildBody = pNChild->GetNewtonBody();
58 }
59
60 virtual ~iPhysicsJointNewton() {
61 // Skip this for now and let newton handle it..
62 // Log("Destroying newton joint!\n");
63 if (this->mpChildBody || this->mpParentBody)
64 NewtonDestroyJoint(mpNewtonWorld, mpNewtonJoint);
65 }
66
68
69 void SetCollideBodies(bool abX) {
70 NewtonJointSetCollisionState(mpNewtonJoint, abX ? 1 : 0);
71 }
72
73 bool GetCollideBodies() {
74 return NewtonJointGetCollisionState(mpNewtonJoint) == 0 ? false : true;
75 }
76
78
79 void SetStiffness(float afX) {
80 NewtonJointSetStiffness(mpNewtonJoint, afX);
81 }
82 float GetStiffness() {
83 return NewtonJointGetStiffness(mpNewtonJoint);
84 }
85
87
88protected:
89 NewtonJoint *mpNewtonJoint;
90 NewtonWorld *mpNewtonWorld;
91 NewtonBody *mpNewtonParentBody;
92 NewtonBody *mpNewtonChildBody;
93};
94
95} // namespace hpl
96
97#endif // HPL_PHYSICS_JOINT_NEWTON_H
Definition: str.h:59
Definition: PhysicsBodyNewton.h:41
Definition: PhysicsWorldNewton.h:36
Definition: PhysicsBody.h:117
Definition: PhysicsJointNewton.h:40
Definition: PhysicsWorld.h:115