#include <quests.h>
◆ QuestFlag() [1/2]
Ultima::Ultima1::QuestFlag::QuestFlag |
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◆ QuestFlag() [2/2]
Ultima::Ultima1::QuestFlag::QuestFlag |
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Ultima1Game * |
game | ) |
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◆ synchronize()
Synchronize the data for a single flag
◆ isUnstarted()
bool Ultima::Ultima1::QuestFlag::isUnstarted |
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const |
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Returns true if the quest is unstarted
◆ isInProgress()
bool Ultima::Ultima1::QuestFlag::isInProgress |
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const |
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Returns true if the quest is in progress
◆ isComplete()
bool Ultima::Ultima1::QuestFlag::isComplete |
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const |
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inline |
Called when a quest is completed
◆ start()
void Ultima::Ultima1::QuestFlag::start |
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Mark a quest as in progress
◆ complete()
void Ultima::Ultima1::QuestFlag::complete |
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Complete an in-progress quest
The documentation for this class was generated from the following file: