ScummVM API documentation
thread.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11 
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16 
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ILLUSIONS_THREAD_H
23 #define ILLUSIONS_THREAD_H
24 
25 #include "common/list.h"
26 
27 namespace Illusions {
28 
29 class IllusionsEngine;
30 
31 enum ThreadType {
32  kTTScriptThread = 1,
33  kTTTimerThread = 2,
34  kTTTalkThread = 3,
35  kTTAbortableThread = 4,
36  kTTSpecialThread = 5,
37  kTTCauseThread = 6
38 };
39 
40 enum ThreadStatus {
41  kTSTerminate = 1,
42  kTSYield = 2,
43  kTSSuspend = 3,
44  kTSRun = 4
45 };
46 
47 class Thread {
48 public:
49  Thread(IllusionsEngine *vm, uint32 threadId, uint32 callingThreadId, uint notifyFlags);
50  virtual ~Thread();
51  virtual int onUpdate();
52  virtual void onSuspend();
53  virtual void onNotify();
54  virtual void onPause();
55  virtual void onUnpause();
56  virtual void onResume();
57  virtual void onTerminated();
58  virtual void onKill();
59  virtual uint32 sendMessage(int msgNum, uint32 msgValue);
60  void pause();
61  void unpause();
62  void resume();
63  void suspend();
64  void notify();
65  int update();
66  void terminate();
67 public:
68  IllusionsEngine *_vm;
69  //field_0 dw
70  int _pauseCtr;
71  bool _terminated;
72  //field_6 dw
73  uint _type;
74  uint32 _threadId;
75  uint32 _callingThreadId;
76  uint32 _sceneId;
77  uint _notifyFlags;
78 };
79 
80 class ThreadList {
81 public:
83  void startThread(Thread *thread);
84  void updateThreads();
85  Thread *findThread(uint32 threadId);
86  void suspendId(uint32 threadId);
87  void notifyId(uint32 threadId);
88  void notifyTimerThreads(uint32 callingThreadId);
89  void suspendTimerThreads(uint32 callingThreadId);
90  void terminateThreads(uint32 threadId);
91  void terminateActiveThreads(uint32 threadId);
92  void terminateThreadsBySceneId(uint32 sceneId, uint32 threadId);
93  void suspendThreadsBySceneId(uint32 sceneId, uint32 threadId);
94  void notifyThreads(uint32 threadId);
95  void notifyThreadsBySceneId(uint32 sceneId, uint32 threadId);
96  void pauseThreads(uint32 threadId);
97  void unpauseThreads(uint32 threadId);
98  void suspendThreads(uint32 threadId);
99  void resumeThreads(uint32 threadId);
100  void endTalkThreads();
101  void endTalkThreadsNoNotify();
102  void terminateThreadChain(uint32 threadId);
103  void killThread(uint32 threadId);
104  void setThreadSceneId(uint32 threadId, uint32 sceneId);
105  uint32 getThreadSceneId(uint32 threadId);
106  bool isActiveThread(int msgNum);
107  ~ThreadList();
108 protected:
109  typedef Common::List<Thread*> List;
110  typedef List::iterator Iterator;
111  IllusionsEngine *_vm;
112  List _threads;
113 };
114 
115 } // End of namespace Illusions
116 
117 #endif // ILLUSIONS_THREAD_H
Definition: actor.h:34
Definition: thread.h:47
Definition: list_intern.h:51
Definition: thread.h:80
Definition: illusions.h:92