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| ThreadList (IllusionsEngine *vm) |
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void | startThread (Thread *thread) |
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void | updateThreads () |
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Thread * | findThread (uint32 threadId) |
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void | suspendId (uint32 threadId) |
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void | notifyId (uint32 threadId) |
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void | notifyTimerThreads (uint32 callingThreadId) |
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void | suspendTimerThreads (uint32 callingThreadId) |
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void | terminateThreads (uint32 threadId) |
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void | terminateActiveThreads (uint32 threadId) |
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void | terminateThreadsBySceneId (uint32 sceneId, uint32 threadId) |
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void | suspendThreadsBySceneId (uint32 sceneId, uint32 threadId) |
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void | notifyThreads (uint32 threadId) |
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void | notifyThreadsBySceneId (uint32 sceneId, uint32 threadId) |
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void | pauseThreads (uint32 threadId) |
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void | unpauseThreads (uint32 threadId) |
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void | suspendThreads (uint32 threadId) |
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void | resumeThreads (uint32 threadId) |
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void | endTalkThreads () |
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void | endTalkThreadsNoNotify () |
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void | terminateThreadChain (uint32 threadId) |
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void | killThread (uint32 threadId) |
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void | setThreadSceneId (uint32 threadId, uint32 sceneId) |
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uint32 | getThreadSceneId (uint32 threadId) |
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bool | isActiveThread (int msgNum) |
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The documentation for this class was generated from the following file: