◆ execute()
bool ZVision::ActionAttenuate::execute |
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This is called by the script system whenever a Puzzle's criteria are found to be true. It should execute any necessary actions and return a value indicating whether the script system should continue to test puzzles. In 99% of cases this will be 'true'.
- Parameters
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engine | A pointer to the base engine so the ResultAction can access all the necessary methods |
- Returns
- Should the script system continue to test any remaining puzzles (true) or immediately break and go on to the next frame (false)
Implements ZVision::ResultAction.
The documentation for this class was generated from the following file: