22 #ifdef TSAGE_SHERLOCK_ENABLED 23 #ifndef TSAGE_SHERLOCK_LOGO_H 24 #define TSAGE_SHERLOCK_LOGO_H 26 #include "common/scummsys.h" 27 #include "tsage/events.h" 28 #include "tsage/core.h" 29 #include "tsage/scenes.h" 30 #include "tsage/globals.h" 31 #include "tsage/sound.h" 37 using namespace TsAGE;
44 class SherlockLogo:
public Game {
47 virtual Scene *createScene(
int sceneNumber);
48 virtual void quitGame();
49 virtual void processEvent(
Event &event);
50 virtual bool canSaveGameStateCurrently();
51 virtual bool canLoadGameStateCurrently();
59 class SherlockLogoScene:
public Scene {
60 class Action1 :
public Action {
62 virtual void signal();
66 Object _object1, _object2, _object3, _object4;
Definition: graphics.h:257
Definition: animation.h:29
Definition: blueforce_dialogs.h:30