ScummVM API documentation
detection.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ALCACHOFA_DETECTION_H
23 #define ALCACHOFA_DETECTION_H
24 
25 #include "engines/advancedDetector.h"
26 
27 namespace Alcachofa {
28 
29 enum AlcachofaDebugChannels {
30  kDebugGraphics = 1,
31  kDebugScript,
32  kDebugGameplay,
33  kDebugSounds,
34  kDebugSemaphores
35 };
36 
37 enum class EngineVersion {
38  V1_0 = 10, // edicion orginal, vaqueros and terror
39  V2_0 = 20, // secta, moscu and escarabajo
40  V2_1 = 21, // corvino, balones and mamelucos
41  V3_0 = 30, // Remastered movie adventure (used for original spanish release)
42  V3_1 = 31, // Remastered movie adventure (for german release and english/spanish steam release)
43 };
44 
47 
48  ADGameDescription desc;
49 
50  EngineVersion engineVersion;
51 
52  inline bool isVersionBetween(int min, int max) const {
53  int intVersion = (int)engineVersion;
54  return intVersion >= min && intVersion <= max;
55  }
56 };
57 
58 extern const PlainGameDescriptor alcachofaGames[];
59 
60 extern const AlcachofaGameDescription gameDescriptions[];
61 
62 #define GAMEOPTION_HIGH_QUALITY GUIO_GAMEOPTIONS1 // toggles some special effect objects
63 #define GAMEOPTION_32BITS GUIO_GAMEOPTIONS2 // renders in 16/32 bit color
64 #define GAMEOPTION_TEXTURE_FILTER GUIO_GAMEOPTIONS3 // toggles texture filters
65 
66 } // End of namespace Alcachofa
67 
68 class AlcachofaMetaEngineDetection : public AdvancedMetaEngineDetection<Alcachofa::AlcachofaGameDescription> {
69  static const DebugChannelDef debugFlagList[];
70 
71 public:
73  ~AlcachofaMetaEngineDetection() override {}
74 
75  const char *getName() const override {
76  return "alcachofa";
77  }
78 
79  const char *getEngineName() const override {
80  return "Alcachofa";
81  }
82 
83  const char *getOriginalCopyright() const override {
84  return "Alcachofa Soft (C)";
85  }
86 
87  const DebugChannelDef *getDebugChannels() const override {
88  return debugFlagList;
89  }
90 };
91 
92 #endif // ALCACHOFA_DETECTION_H
Definition: alcachofa.h:45
Definition: advancedDetector.h:612
Definition: advancedDetector.h:164
const char * getOriginalCopyright() const override
Definition: detection.h:83
Definition: game.h:49
Definition: detection.h:68
Definition: debug-channels.h:36
const DebugChannelDef * getDebugChannels() const override
Definition: detection.h:87
const char * getName() const override
Definition: detection.h:75
#define AD_GAME_DESCRIPTION_HELPERS(field)
Definition: advancedDetector.h:256
const char * getEngineName() const override
Definition: detection.h:79
Definition: detection.h:45