ScummVM API documentation
behavior.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef NGI_BEHAVIOR_H
23#define NGI_BEHAVIOR_H
24
25namespace NGI {
26
28 MessageQueue *_messageQueue;
29 int _delay;
30 uint32 _percent;
31 int _flags;
32
33 BehaviorMove(GameVar *subvar, Scene *sc, int *delay);
34};
35
37 int _staticsId;
38 int _flags;
39 Common::Array<BehaviorMove> _behaviorMoves;
40
42 BehaviorAnim(GameVar *var, Scene *sc, StaticANIObject *ani, int *minDelay);
43};
44
46 StaticANIObject *_ani;
47 int _staticsId;
48 int _counter;
49 int _counterMax;
50 int _flags;
51 int _subIndex;
52 int _animsCount;
53 Common::Array<BehaviorAnim> _behaviorAnims;
54
55 BehaviorInfo() { clear(); }
56
57 void clear();
58 void initAmbientBehavior(GameVar *var, Scene *sc);
59 void initObjectBehavior(GameVar *var, Scene *sc, StaticANIObject *ani);
60};
61
62class BehaviorManager : public CObject {
64 Scene *_scene;
65 bool _isActive;
66
67 public:
69 ~BehaviorManager() override;
70
71 void clear();
72
73 void initBehavior(Scene *scene, GameVar *var);
74
75 void updateBehaviors();
76 void updateBehavior(BehaviorInfo &behaviorInfo, BehaviorAnim &entry);
77 void updateStaticAniBehavior(StaticANIObject &ani, int delay, const BehaviorAnim &beh);
78
79 bool setBehaviorEnabled(StaticANIObject *obj, int aniId, int quId, int flag);
80
81 void setFlagByStaticAniObject(StaticANIObject *ani, int flag);
82
83 BehaviorMove *getBehaviorMoveByMessageQueueDataId(StaticANIObject *ani, int id1, int id2);
84};
85
86} // End of namespace NGI
87
88#endif /* NGI_BEHAVIOR_H */
Definition: array.h:52
Definition: behavior.h:62
Definition: utils.h:106
Definition: objects.h:76
Definition: messages.h:108
Definition: scene.h:32
Definition: statics.h:172
Definition: behavior.h:36
Definition: behavior.h:45
Definition: behavior.h:27