This is the complete list of members for hpl::iEntity3D, including all inherited members.
| AddCallback(iEntityCallback *apCallback) (defined in hpl::iEntity3D) | hpl::iEntity3D | |
| AddChild(iEntity3D *apEntity) | hpl::iEntity3D | |
| CreateSaveData() | hpl::iEntity3D | virtual |
| GetBoundingVolume() (defined in hpl::iEntity3D) | hpl::iEntity3D | inlinevirtual |
| GetCurrentSector() const (defined in hpl::iEntity3D) | hpl::iEntity3D | inlinevirtual |
| GetEntityParent() (defined in hpl::iEntity3D) | hpl::iEntity3D | |
| GetEntityType()=0 (defined in hpl::iEntity) | hpl::iEntity | pure virtual |
| GetGlobalRenderCount() (defined in hpl::iEntity3D) | hpl::iEntity3D | inline |
| GetIteratorCount() (defined in hpl::iEntity3D) | hpl::iEntity3D | inline |
| GetLocalMatrix() (defined in hpl::iEntity3D) | hpl::iEntity3D | |
| GetLocalPosition() (defined in hpl::iEntity3D) | hpl::iEntity3D | |
| GetName() (defined in hpl::iEntity) | hpl::iEntity | inline |
| GetParent() (defined in hpl::iEntity) | hpl::iEntity | inline |
| GetRenderContainerDataList() (defined in hpl::iEntity3D) | hpl::iEntity3D | inlinevirtual |
| GetSaveObjectId() | hpl::iSaveObject | inline |
| GetSourceFile() (defined in hpl::iEntity3D) | hpl::iEntity3D | inline |
| GetTransformUpdateCount() (defined in hpl::iEntity3D) | hpl::iEntity3D | |
| GetTransformUpdated() (defined in hpl::iEntity3D) | hpl::iEntity3D | |
| GetWorldMatrix() (defined in hpl::iEntity3D) | hpl::iEntity3D | |
| GetWorldPosition() (defined in hpl::iEntity3D) | hpl::iEntity3D | |
| HasParent() (defined in hpl::iEntity) | hpl::iEntity | inline |
| iEntity(tString asName) (defined in hpl::iEntity) | hpl::iEntity | inline |
| iEntity3D(tString asName) (defined in hpl::iEntity3D) | hpl::iEntity3D | |
| IsActive() (defined in hpl::iEntity) | hpl::iEntity | inline |
| iSaveObject() (defined in hpl::iSaveObject) | hpl::iSaveObject | |
| IsChild(iEntity3D *apEntity) (defined in hpl::iEntity3D) | hpl::iEntity3D | |
| IsInSector(cSector *apSector) (defined in hpl::iEntity3D) | hpl::iEntity3D | |
| IsSaved() (defined in hpl::iSaveObject) | hpl::iSaveObject | inline |
| IsVisible() (defined in hpl::iEntity) | hpl::iEntity | inlinevirtual |
| LoadFromSaveData(iSaveData *apSaveData) | hpl::iEntity3D | virtual |
| m_mtxLocalTransform (defined in hpl::iEntity3D) | hpl::iEntity3D | protected |
| m_mtxWorldTransform (defined in hpl::iEntity3D) | hpl::iEntity3D | protected |
| mbApplyTransformToBV (defined in hpl::iEntity3D) | hpl::iEntity3D | protected |
| mbIsActive (defined in hpl::iEntity) | hpl::iEntity | protected |
| mbIsVisible (defined in hpl::iEntity) | hpl::iEntity | protected |
| mBoundingVolume (defined in hpl::iEntity3D) | hpl::iEntity3D | protected |
| mbTransformUpdated (defined in hpl::iEntity3D) | hpl::iEntity3D | protected |
| mbUpdateBoundingVolume (defined in hpl::iEntity3D) | hpl::iEntity3D | protected |
| mlCount (defined in hpl::iEntity3D) | hpl::iEntity3D | protected |
| mlGlobalRenderCount (defined in hpl::iEntity3D) | hpl::iEntity3D | protected |
| mlIteratorCount (defined in hpl::iEntity3D) | hpl::iEntity3D | protected |
| mlstCallbacks (defined in hpl::iEntity3D) | hpl::iEntity3D | protected |
| mlstChildren (defined in hpl::iEntity3D) | hpl::iEntity3D | protected |
| mlstRenderContainerData (defined in hpl::iEntity3D) | hpl::iEntity3D | protected |
| mpCurrentSector (defined in hpl::iEntity3D) | hpl::iEntity3D | protected |
| mpParent (defined in hpl::iEntity3D) | hpl::iEntity3D | protected |
| mpParentNode (defined in hpl::iEntity) | hpl::iEntity | protected |
| mpSaveData (defined in hpl::iSaveObject) | hpl::iSaveObject | protected |
| msName (defined in hpl::iEntity) | hpl::iEntity | protected |
| msSourceFile (defined in hpl::iEntity3D) | hpl::iEntity3D | protected |
| RemoveCallback(iEntityCallback *apCallback) (defined in hpl::iEntity3D) | hpl::iEntity3D | |
| RemoveChild(iEntity3D *apEntity) (defined in hpl::iEntity3D) | hpl::iEntity3D | |
| SaveDataSetup(cSaveObjectHandler *apSaveObjectHandler, cGame *apGame) | hpl::iEntity3D | virtual |
| SaveToSaveData(iSaveData *apSaveData) | hpl::iEntity3D | virtual |
| SetActive(bool abActive) (defined in hpl::iEntity) | hpl::iEntity | inline |
| SetCurrentSector(cSector *apSetor) (defined in hpl::iEntity3D) | hpl::iEntity3D | inline |
| SetGlobalRenderCount(int alX) (defined in hpl::iEntity3D) | hpl::iEntity3D | inline |
| SetIsSaved(bool abX) (defined in hpl::iSaveObject) | hpl::iSaveObject | inline |
| SetIteratorCount(const int alX) (defined in hpl::iEntity3D) | hpl::iEntity3D | inline |
| SetMatrix(const cMatrixf &a_mtxTransform) (defined in hpl::iEntity3D) | hpl::iEntity3D | |
| SetName(const tString &asName) (defined in hpl::iEntity) | hpl::iEntity | inline |
| SetParent(iNode *apNode) (defined in hpl::iEntity) | hpl::iEntity | inline |
| SetPosition(const cVector3f &avPos) (defined in hpl::iEntity3D) | hpl::iEntity3D | |
| SetSourceFile(const tString &asFile) (defined in hpl::iEntity3D) | hpl::iEntity3D | inline |
| SetTransformUpdated(bool abUpdateCallbacks=true) (defined in hpl::iEntity3D) | hpl::iEntity3D | |
| SetVisible(bool abVisible) (defined in hpl::iEntity) | hpl::iEntity | inlinevirtual |
| SetWorldMatrix(const cMatrixf &a_mtxWorldTransform) (defined in hpl::iEntity3D) | hpl::iEntity3D | |
| SetWorldPosition(const cVector3f &avWorldPos) (defined in hpl::iEntity3D) | hpl::iEntity3D | |
| UpdateLogic(float afTimeStep) (defined in hpl::iEntity) | hpl::iEntity | inlinevirtual |
| ~iEntity() (defined in hpl::iEntity) | hpl::iEntity | virtual |
| ~iEntity3D() (defined in hpl::iEntity3D) | hpl::iEntity3D | virtual |
| ~iSaveObject() (defined in hpl::iSaveObject) | hpl::iSaveObject | virtual |