ScummVM API documentation
Grim::Set::Setup Struct Reference

Public Member Functions

void load (Set *set, int id, TextSplitter &ts)
 
void loadBinary (Common::SeekableReadStream *data)
 
void setupCamera () const
 
void saveState (SaveGame *savedState) const
 
bool restoreState (SaveGame *savedState)
 
void getRotation (float *x, float *y, float *z)
 
Math::Matrix4 getRotation ()
 
void setPitch (Math::Angle p)
 
void setYaw (Math::Angle y)
 
void setRoll (Math::Angle r)
 

Public Attributes

Common::String _name
 
Bitmap::Ptr _bkgndBm
 
Bitmap::Ptr _bkgndZBm
 
Math::Vector3d _pos
 
Math::Vector3d _interest
 
Math::Matrix4 _rot
 
float _roll
 
float _fov
 
float _nclip
 
float _fclip
 

The documentation for this struct was generated from the following file: