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void | load (Set *set, int id, TextSplitter &ts) |
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void | loadBinary (Common::SeekableReadStream *data) |
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void | setupCamera () const |
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void | saveState (SaveGame *savedState) const |
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bool | restoreState (SaveGame *savedState) |
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void | getRotation (float *x, float *y, float *z) |
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Math::Matrix4 | getRotation () |
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void | setPitch (Math::Angle p) |
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void | setYaw (Math::Angle y) |
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void | setRoll (Math::Angle r) |
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Common::String | _name |
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Bitmap::Ptr | _bkgndBm |
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Bitmap::Ptr | _bkgndZBm |
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Math::Vector3d | _pos |
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Math::Vector3d | _interest |
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Math::Matrix4 | _rot |
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float | _roll |
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float | _fov |
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float | _nclip |
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float | _fclip |
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The documentation for this struct was generated from the following file: