#include <files.h>
Public Member Functions | |
StateResource (BoltFilesState &state, const byte *src) | |
void | synchronize (Common::Serializer &s) |
Public Attributes | |
int | _vals [4] |
int & | _victimIndex |
int & | _victimEvidenceIndex |
int & | _victimMurderIndex |
Stores data about the intended victim
void Voyeur::StateResource::synchronize | ( | Common::Serializer & | s | ) |
Synchronizes the game data