ScummVM API documentation
menu.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef SWORD1_MENU_H
23 #define SWORD1_MENU_H
24 
25 #include "sword1/sworddefs.h"
26 #include "sword1/object.h"
27 #include "common/mutex.h"
28 
29 namespace Sword1 {
30 
31 class Screen;
32 class Mouse;
33 class ResMan;
34 
35 #define MENU_TOP 0
36 #define MENU_BOT 1
37 
38 struct Subject {
39  uint32 subjectRes;
40  uint32 frameNo;
41 };
42 
43 struct MenuObject {
44  int32 textDesc;
45  uint32 bigIconRes;
46  uint32 bigIconFrame;
47  uint32 luggageIconRes;
48  uint32 useScript;
49 };
50 
51 class MenuIcon {
52 public:
53  MenuIcon(uint8 menuType, uint8 menuPos, uint32 resId, uint32 frame, Screen *screen);
54  bool wasClicked(uint16 mouseX, uint16 mouseY);
55  void setSelect(bool pSel);
56  void draw(const byte *fadeMask = NULL, int8 fadeStatus = 0);
57 
58 private:
59  uint8 _menuType, _menuPos;
60  uint32 _resId, _frame;
61  bool _selected;
62  Screen *_screen;
63 };
64 
65 class Menu {
66 public:
67  Menu(Screen *pScreen, Mouse *pMouse);
68  ~Menu();
69  void fnChooser(Object *compact);
70  void fnEndChooser();
71  void fnAddSubject(int32 sub);
72  void cfnReleaseMenu();
73  int logicChooser(Object *compact);
74  void engine();
75  void refresh(uint8 menuType);
76  void fnStartMenu();
77  void fnEndMenu();
78  void checkTopMenu();
79  void setToTargetState();
80  static const MenuObject _objectDefs[TOTAL_pockets + 1];
81 
82 private:
83  void buildSubjects();
84  void buildMenu();
85  void showMenu(uint8 menuType);
86  byte _subjectBarStatus;
87  byte _objectBarStatus;
88  int8 _fadeSubject;
89  int8 _fadeObject;
90  void refreshMenus();
91  uint8 checkMenuClick(uint8 menuType);
92  //- lower menu, speech subjects:
93  MenuIcon *_subjects[16];
94  uint32 _subjectBar[16];
95  //- top menu, items
96  MenuIcon *_objects[TOTAL_pockets];
97  uint32 _menuList[TOTAL_pockets];
98  uint32 _inMenu;
99 
100  Screen *_screen;
101  Mouse *_mouse;
102  static const Subject _subjectList[TOTAL_subjects];
103 
104  static const byte _fadeEffectTop[64];
105  static const byte _fadeEffectBottom[64];
106 
107  Common::Mutex _menuMutex;
108 };
109 
110 } // End of namespace Sword1
111 
112 #endif //BSMENU_H
Definition: object.h:62
Definition: menu.h:43
Definition: menu.h:51
Definition: menu.h:65
Definition: screen.h:75
Definition: atari-screen.h:60
Definition: animation.h:38
Definition: menu.h:38
Definition: mutex.h:67
Definition: mouse.h:70