ScummVM API documentation
console.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGI_CONSOLE_H
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#define AGI_CONSOLE_H
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namespace
Agi
{
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class
AgiEngine;
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class
PreAgiEngine;
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class
MickeyEngine;
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class
WinnieEngine;
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struct
AgiDebug
{
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int
enabled;
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int
opcodes;
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int
logic0;
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int
steps;
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int
priority;
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int
statusline;
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int
ignoretriggers;
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};
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class
Console
:
public
GUI::Debugger
{
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public
:
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Console
(
AgiEngine
*vm);
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private
:
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bool
Cmd_SetVar(
int
argc,
const
char
**argv);
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bool
Cmd_SetFlag(
int
argc,
const
char
**argv);
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bool
Cmd_SetObj(
int
argc,
const
char
**argv);
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bool
Cmd_RunOpcode(
int
argc,
const
char
**argv);
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bool
Cmd_Agiver(
int
argc,
const
char
**argv);
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bool
Cmd_Version(
int
argc,
const
char
**argv);
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bool
Cmd_Flags(
int
argc,
const
char
**argv);
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bool
Cmd_Vars(
int
argc,
const
char
**argv);
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bool
Cmd_Objs(
int
argc,
const
char
**argv);
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bool
Cmd_Opcode(
int
argc,
const
char
**argv);
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bool
Cmd_Logic0(
int
argc,
const
char
**argv);
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bool
Cmd_Trigger(
int
argc,
const
char
**argv);
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bool
Cmd_Step(
int
argc,
const
char
**argv);
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bool
Cmd_Debug(
int
argc,
const
char
**argv);
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bool
Cmd_Cont(
int
argc,
const
char
**argv);
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bool
Cmd_Room(
int
argc,
const
char
**argv);
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bool
Cmd_BT(
int
argc,
const
char
**argv);
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bool
Cmd_ShowMap(
int
argc,
const
char
**argv);
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bool
Cmd_ScreenObj(
int
argc,
const
char
**argv);
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bool
Cmd_VmVars(
int
argc,
const
char
**argv);
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bool
Cmd_VmFlags(
int
argc,
const
char
**argv);
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bool
Cmd_DisableAutomaticSave(
int
argc,
const
char
**argv);
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bool
parseInteger(
const
char
*argument,
int
&result);
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private
:
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AgiEngine
*_vm;
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};
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class
MickeyConsole
:
public
GUI::Debugger
{
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public
:
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MickeyConsole
(
MickeyEngine
*mickey);
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~
MickeyConsole
()
override
{}
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private
:
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MickeyEngine
*_mickey;
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bool
Cmd_Room(
int
argc,
const
char
**argv);
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bool
Cmd_DrawPic(
int
argc,
const
char
**argv);
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bool
Cmd_DrawObj(
int
argc,
const
char
**argv);
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};
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class
WinnieConsole
:
public
GUI::Debugger
{
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public
:
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WinnieConsole
(
WinnieEngine
*winnie);
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~
WinnieConsole
()
override
{}
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private
:
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WinnieEngine
*_winnie;
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bool
Cmd_CurRoom(
int
argc,
const
char
**argv);
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};
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}
// End of namespace Agi
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#endif
/* AGI_CONSOLE_H */
Agi::MickeyEngine
Definition:
mickey.h:678
GUI::Debugger
Definition:
debugger.h:41
Agi::WinnieConsole
Definition:
console.h:89
Agi::MickeyConsole
Definition:
console.h:76
Agi::AgiDebug
Definition:
console.h:32
Agi::AgiEngine
Definition:
agi.h:839
Agi::Console
Definition:
console.h:42
Agi
Definition:
agi.h:63
Agi::WinnieEngine
Definition:
winnie.h:283
engines
agi
console.h
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