ScummVM API documentation
state.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  *
21  * This file is dual-licensed.
22  * In addition to the GPLv3 license mentioned above, MojoTouch has
23  * exclusively licensed this code on March 23th, 2024, to be used in
24  * closed-source products.
25  * Therefore, any contributions (commits) to it will also be dual-licensed.
26  *
27  */
28 
29 #ifndef TOON_STATE_H
30 #define TOON_STATE_H
31 
32 #include "common/file.h"
33 #include "common/str.h"
34 #include "toon/conversation.h"
35 
36 namespace Toon {
37 
38 struct Location {
39  char _name[64];
40  char _music[64];
41  char _cutaway[64];
42  bool _visited;
43  int32 _numSceneAnimations;
44  int32 _flags;
45  int32 _numRifBoxes;
46  int16 _rifBoxesFlags[256];
47 
48  void save(Common::WriteStream *stream);
49  void load(Common::ReadStream *stream);
50 };
51 
52 class State {
53 public:
54  State(void);
55  ~State(void);
56 
57  Location _locations[256];
58  int16 _gameGlobalData[256];
59  uint8 _gameFlag[256];
60  int16 _lastVisitedScene;
61  int16 _currentScene;
62  int16 _currentScrollValue;
63  bool _currentScrollLock;
64  int16 _inventory[35];
65  int16 _confiscatedInventory[35];
66  int32 _numInventoryItems;
67  int32 _numConfiscatedInventoryItems;
68  bool _inMenu;
69  bool _inCloseUp;
70  bool _inCutaway;
71  bool _inConversation;
72  bool _inInventory;
73  bool _showConversationIcons;
74  int16 _mouseState;
75  int16 *_conversationData;
76  Conversation _conversationState[60];
77  int16 _currentConversationId;
78  bool _firstConverstationLine;
79  bool _exitConversation;
80  bool _mouseHidden;
81  bool _sackVisible;
82  int32 _gameTimer;
83  int8 _currentChapter;
84  int32 _nextSpecialEnterX;
85  int32 _nextSpecialEnterY;
86 
87  bool _timerEnabled[2];
88  int32 _timerTimeout[2];
89  int32 _timerDelay[2];
90 
91  int32 getGameFlag(int32 flagId);
92  bool hasItemInInventory(int32 item);
93 
94  void load(Common::ReadStream *stream);
95  void save(Common::WriteStream *stream);
96 
97  void loadConversations(Common::ReadStream *stream);
98  void saveConversations(Common::WriteStream *stream);
99 };
100 
101 } // End of namespace Toon
102 
103 #endif
Definition: stream.h:77
Definition: conversation.h:37
Definition: state.h:52
Definition: state.h:38
Definition: stream.h:385
Definition: anim.h:39