#include <portrait.h>
Public Member Functions | |
Portrait (ResourceManager *resMan, EventManager *event, GfxScreen *screen, GfxPalette *palette, AudioPlayer *audio, const Common::String &resourceName) | |
void | setupAudio (uint16 resourceId, uint16 noun, uint16 verb, uint16 cond, uint16 seq) |
void | doit (Common::Point position, uint16 resourceId, uint16 noun, uint16 verb, uint16 cond, uint16 seq) |
Common::String | getResourceName () |
This class is used to handle all the hi-res portraits used in the Windows release of KQ6. These are all in external data files, and handled separately from the rest of the engine (originally, inside rave.dll)