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| enum | DebugChannel {
Info = 1
, Warning = 2 << 0
, Error = 2 << 1
, Engine = 2 << 2
,
Lua = 2 << 3
, Bitmaps = 2 << 4
, Models = 2 << 5
, Actors = 2 << 6
,
Costumes = 2 << 7
, Chores = 2 << 8
, Fonts = 2 << 9
, Keyframes = 2 << 10
,
Materials = 2 << 11
, Movie = 2 << 12
, Sound = 2 << 13
, Scripts = 2 << 14
,
Sets = 2 << 15
, TextObjects = 2 << 16
, Patchr = 2 << 17
, Lipsync = 2 << 18
,
Sprites = 2 << 19
} |
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static void | registerDebugChannels () |
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static bool | isChannelEnabled (DebugChannel chan) |
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| static void | debug (DebugChannel channel, const char *s,...) |
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| static void | warning (DebugChannel channel, const char *s,...) |
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| static void | error (DebugChannel channel, const char *s,...) |
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| static void | error (const char *s,...) |
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◆ debug()
| static void Grim::Debug::debug |
( |
DebugChannel |
channel, |
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const char * |
s, |
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... |
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) |
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static |
Prints a message to the console (stdout), only if the specified debug channel or the channel Info are active.
- Parameters
-
| channel | The debug channel to use. |
◆ warning()
| static void Grim::Debug::warning |
( |
DebugChannel |
channel, |
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const char * |
s, |
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... |
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) |
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static |
Prints a message to the console (sterr), only if the specified debug channel or the channel Warning are active.
- Parameters
-
| channel | The debug channel to use. |
◆ error() [1/2]
| static void Grim::Debug::error |
( |
DebugChannel |
channel, |
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const char * |
s, |
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... |
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) |
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static |
Prints a message to the console (stderr) and exit the program immediately, only if the specified debug channel or the channel Error are active.
- Parameters
-
| channel | The debug channel to use. |
◆ error() [2/2]
| static void Grim::Debug::error |
( |
const char * |
s, |
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... |
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) |
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static |
Prints a message to the console (stderr) and exit the program immediately, only if the debug channel Error is active.
- Parameters
-
| channel | The debug channel to use. |
The documentation for this class was generated from the following file: