ScummVM API documentation
dungeonview.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ULTIMA4_VIEWS_DUNGEONVIEW_H
23#define ULTIMA4_VIEWS_DUNGEONVIEW_H
24
25#include "ultima/ultima4/game/context.h"
26#include "ultima/ultima4/map/dungeon.h"
27#include "ultima/ultima4/filesys/savegame.h"
28#include "ultima/ultima4/map/tileset.h"
29#include "ultima/ultima4/map/direction.h"
30#include "ultima/ultima4/views/tileview.h"
31#include "ultima/ultima4/core/types.h"
32#include "ultima/ultima4/map/location.h"
33
34namespace Ultima {
35namespace Ultima4 {
36
37typedef enum {
38 DNGGRAPHIC_NONE,
39 DNGGRAPHIC_WALL,
40 DNGGRAPHIC_LADDERUP,
41 DNGGRAPHIC_LADDERDOWN,
42 DNGGRAPHIC_LADDERUPDOWN,
43 DNGGRAPHIC_DOOR,
44 DNGGRAPHIC_DNGTILE,
45 DNGGRAPHIC_BASETILE
46} DungeonGraphicType;
47
48Common::Array<MapTile> dungeonViewGetTiles(int fwd, int side);
49DungeonGraphicType dungeonViewTilesToGraphic(const Common::Array<MapTile> &tiles);
50
51#define DungeonViewer (*DungeonView::getInstance())
52
59class DungeonView : public TileView {
60 struct MapTiles {
61 MapTile _corridor;
62 MapTile _upLadder;
63 MapTile _downLadder;
64 MapTile _upDownLadder;
65 bool _loaded;
66
67 MapTiles() : _loaded(false) {
68 }
69 };
70private:
71 bool _screen3dDungeonViewEnabled;
72 MapTiles _tiles;
73private:
74 DungeonView(int x, int y, int columns, int rows);
75public:
76 static DungeonView *_instance;
77 static DungeonView *getInstance();
78
79 void drawInDungeon(Tile *tile, int x_offset, int distance, Direction orientation, bool tiled);
80 int graphicIndex(int xoffset, int distance, Direction orientation, DungeonGraphicType type);
81 void drawTile(Tile *tile, int x_offset, int distance, Direction orientation);
82 void drawWall(int xoffset, int distance, Direction orientation, DungeonGraphicType type);
83
84 void display(Context *c, TileView *view);
85 DungeonGraphicType tilesToGraphic(const Common::Array<MapTile> &tiles);
86
87 bool toggle3DDungeonView() {
88 return _screen3dDungeonViewEnabled = !_screen3dDungeonViewEnabled;
89 }
90
91 Common::Array<MapTile> getTiles(int fwd, int side);
92};
93
94} // End of namespace Ultima4
95} // End of namespace Ultima
96
97#endif
Definition: context.h:54
Definition: dungeonview.h:59
Definition: map_tile.h:34
Definition: tile.h:64
Definition: tileview.h:42