ScummVM API documentation
spare.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on original Sfinx source code
24  * Copyright (c) 1994-1997 Janusz B. Wisniewski and L.K. Avalon
25  */
26 
27 #ifndef CGE2_SPARE_H
28 #define CGE2_SPARE_H
29 
30 #include "cge2/vga13h.h"
31 
32 namespace CGE2 {
33 
34 class Spare {
35  CGE2Engine *_vm;
36  Common::Array<Sprite*> _container;
37 public:
38  Spare(CGE2Engine *vm) : _vm(vm) {}
39  ~Spare() { clear(); }
40  void store(Sprite *spr);
41  Sprite *locate(int ref);
42  Sprite *take(int ref);
43  void takeScene(int cav);
44  void update(Sprite *spr);
45  void dispose(Sprite *spr);
46  void dispose(int ref);
47  void dispose();
48  void sync(Common::Serializer &s);
49  uint16 count() { return _container.size(); }
50  void clear();
51 };
52 
53 } // End of namespace CGE2
54 
55 #endif // CGE2_SPARE_H
Definition: cge2.h:149
Definition: array.h:52
Definition: vga13h.h:152
Definition: serializer.h:79
Definition: spare.h:34
Definition: bitmap.h:33
size_type size() const
Definition: array.h:315