ScummVM API documentation
continue_save_dialog.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TITANIC_CONTINUE_SAVE_DIALOG_H
23 #define TITANIC_CONTINUE_SAVE_DIALOG_H
24 
25 #include "common/array.h"
26 #include "titanic/events.h"
27 #include "titanic/support/image.h"
28 #include "titanic/support/rect.h"
29 #include "titanic/support/string.h"
30 #include "titanic/gfx/text_control.h"
31 
32 namespace Titanic {
33 
34 #define EXIT_GAME -2
35 
37  struct SaveEntry {
38  int _slot;
39  CString _name;
40  SaveEntry() : _slot(0) {}
41  SaveEntry(int slot, const CString &name) : _slot(slot), _name(name) {}
42  };
43 private:
45  CTextControl _slotNames[5];
46  int _highlightedSlot, _selectedSlot;
47  Point _mousePos;
48  bool _evilTwinShown;
49  bool _mouseDown;
50  int _restoreState, _startState;
51  Image _backdrop;
52  Image _evilTwin;
53  Image _restoreD, _restoreU, _restoreF;
54  Image _startD, _startU, _startF;
55 private:
59  void loadImages();
60 
64  void render();
65 
69  void renderButtons();
70 
74  void renderSlots();
75 
79  Rect getSlotBounds(int index);
80 public:
82  ~CContinueSaveDialog() override;
83 
84  void mouseMove(const Point &mousePos) override;
85  void leftButtonDown(const Point &mousePos) override;
86  void leftButtonUp(const Point &mousePos) override;
87  void keyDown(Common::KeyState keyState) override;
88 
92  void addSavegame(int slot, const CString &name);
93 
97  int show();
98 };
99 
100 } // End of namespace Titanic
101 
102 #endif /* TITANIC_CONTINUE_SAVE_DIALOG_H */
Definition: text_control.h:35
Definition: continue_save_dialog.h:36
Definition: rect.h:35
Definition: rect.h:45
Definition: arm.h:30
Definition: string.h:40
void addSavegame(int slot, const CString &name)
Definition: keyboard.h:294
Definition: movie_decoder.h:32
Definition: events.h:46
void mouseMove(const Point &mousePos) override