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void | mouseMove (const Point &mousePos) override |
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void | leftButtonDown (const Point &mousePos) override |
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void | leftButtonUp (const Point &mousePos) override |
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void | keyDown (Common::KeyState keyState) override |
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void | addSavegame (int slot, const CString &name) |
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int | show () |
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virtual void | onIdle () |
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virtual void | leftButtonDoubleClick (const Point &mousePos) |
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virtual void | middleButtonDown (const Point &mousePos) |
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virtual void | middleButtonUp (const Point &mousePos) |
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virtual void | middleButtonDoubleClick (const Point &mousePos) |
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virtual void | mouseWheel (const Point &mousePos, bool wheelUp) |
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virtual void | keyUp (Common::KeyState keyState) |
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◆ mouseMove()
void Titanic::CContinueSaveDialog::mouseMove |
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const Point & |
mousePos | ) |
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overridevirtual |
◆ addSavegame()
void Titanic::CContinueSaveDialog::addSavegame |
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int |
slot, |
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const CString & |
name |
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) |
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Add a savegame to the list to be displayed
◆ show()
int Titanic::CContinueSaveDialog::show |
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Show the dialog and wait for a slot to be selected
The documentation for this class was generated from the following file: