ScummVM API documentation
ActionKeyboard.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_ACTIONKEYBOARD_H
29#define HPL_ACTIONKEYBOARD_H
30
31#include "common/keyboard.h"
32#include "hpl1/engine/input/Action.h"
33#include "hpl1/engine/input/InputTypes.h"
34
35namespace hpl {
36
37class cInput;
38
39class cActionKeyboard : public iAction {
40public:
41 cActionKeyboard(tString asName, cInput *apInput, Common::KeyState key) : iAction(asName), _key(key), mpInput(apInput) {}
42
43 bool IsTriggerd();
44 float GetValue();
45
47
48 tString GetInputType() { return "Keyboard"; }
49
50 Common::KeyCode GetKey() { return _key.keycode; }
51 int GetModifier() { return _key.flags; }
52
53private:
55 cInput *mpInput;
56};
57
58} // namespace hpl
59
60#endif // HPL_ACTIONKEYBOARD_H
Definition: str.h:59
Definition: ActionKeyboard.h:39
tString GetInputType()
Definition: ActionKeyboard.h:48
Definition: Input.h:55
Definition: Action.h:35
Definition: keyboard.h:294
KeyCode keycode
Definition: keyboard.h:299
byte flags
Definition: keyboard.h:323