ScummVM API documentation
module2500_sprites.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef NEVERHOOD_MODULES_MODULE2500_SPRITES_H
23 #define NEVERHOOD_MODULES_MODULE2500_SPRITES_H
24 
25 #include "neverhood/neverhood.h"
26 #include "neverhood/module.h"
27 #include "neverhood/scene.h"
28 
29 namespace Neverhood {
30 
32 public:
34 protected:
35  int _countdown;
36  bool _isSoundPlaying;
37  void update();
38  uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
39 };
40 
41 class KmScene2501 : public Klaymen {
42 public:
43  KmScene2501(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
44 protected:
45  uint32 xHandleMessage(int messageNum, const MessageParam &param) override;
46 };
47 
48 } // End of namespace Neverhood
49 
50 #endif /* NEVERHOOD_MODULES_MODULE2500_SPRITES_H */
Definition: module2500_sprites.h:31
Definition: background.h:30
Definition: neverhood.h:60
Definition: entity.h:42
Definition: entity.h:77
Definition: module2500_sprites.h:41
Definition: scene.h:41
Definition: sprite.h:119
Definition: klaymen.h:59