This is the complete list of members for Gnap::PlayerGnap, including all inherited members.
| _actionStatus (defined in Gnap::Character) | Gnap::Character | |
| _brainPulseNum (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
| _brainPulseRndValue (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
| _gridX (defined in Gnap::Character) | Gnap::Character | |
| _gridY (defined in Gnap::Character) | Gnap::Character | |
| _id (defined in Gnap::Character) | Gnap::Character | |
| _idleFacing (defined in Gnap::Character) | Gnap::Character | |
| _pos (defined in Gnap::Character) | Gnap::Character | |
| _sequenceDatNum (defined in Gnap::Character) | Gnap::Character | |
| _sequenceId (defined in Gnap::Character) | Gnap::Character | |
| _vm (defined in Gnap::Character) | Gnap::Character | protected |
| _walkDeltaX (defined in Gnap::Character) | Gnap::Character | |
| _walkDeltaY (defined in Gnap::Character) | Gnap::Character | |
| _walkDestX (defined in Gnap::Character) | Gnap::Character | |
| _walkDestY (defined in Gnap::Character) | Gnap::Character | |
| _walkDirX (defined in Gnap::Character) | Gnap::Character | |
| _walkDirXIncr (defined in Gnap::Character) | Gnap::Character | |
| _walkDirY (defined in Gnap::Character) | Gnap::Character | |
| _walkDirYIncr (defined in Gnap::Character) | Gnap::Character | |
| _walkNodes (defined in Gnap::Character) | Gnap::Character | |
| _walkNodesCount (defined in Gnap::Character) | Gnap::Character | |
| actionIdle(int sequenceId) (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
| Character(GnapEngine *vm) (defined in Gnap::Character) | Gnap::Character | |
| doPlatypusAction(int gridX, int gridY, int platSequenceId, int callback) (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
| getSequenceId(int kind, Common::Point gridPos) override (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | virtual |
| getShowSequenceId(int index, int gridX, int gridY) (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
| getWalkFacing(int deltaX, int deltaY) (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
| getWalkSequenceId(int deltaX, int deltaY) override (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | virtual |
| getWalkStopSequenceId(int deltaX, int deltaY) (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
| idle() (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
| initBrainPulseRndValue() (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
| initPos(int gridX, int gridY, Facing facing) override (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | virtual |
| kissPlatypus(int callback) (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
| playBrainPulsating(Common::Point gridPos=Common::Point(0, 0)) (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
| PlayerGnap(GnapEngine *vm) (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
| playIdle(Common::Point gridPos=Common::Point(0, 0)) (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
| playImpossible(Common::Point gridPos=Common::Point(0, 0)) (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
| playMoan1(Common::Point gridPos=Common::Point(0, 0)) (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
| playMoan2(Common::Point gridPos=Common::Point(0, 0)) (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
| playPullOutDevice(Common::Point gridPos=Common::Point(0, 0)) (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
| playPullOutDeviceNonWorking(Common::Point gridPos=Common::Point(0, 0)) (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
| playScratchingHead(Common::Point gridPos=Common::Point(0, 0)) (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
| playSequence(int sequenceId) override (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | virtual |
| playShowCurrItem(Common::Point destPos, int gridLookX, int gridLookY) (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
| playShowItem(int itemIndex, int gridLookX, int gridLookY) (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
| playUseDevice(Common::Point gridPos=Common::Point(0, 0)) (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
| updateIdleSequence() override (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | virtual |
| updateIdleSequence2() override (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | virtual |
| useDeviceOnPlatypus() (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
| useDisguiseOnPlatypus() (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
| useJointOnPlatypus() (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
| walkStep() (defined in Gnap::Character) | Gnap::Character | |
| walkTo(Common::Point gridPos, int animationIndex, int sequenceId, int flags) override (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | virtual |
| ~Character() (defined in Gnap::Character) | Gnap::Character | virtual |