This is the complete list of members for Gnap::PlayerGnap, including all inherited members.
_actionStatus (defined in Gnap::Character) | Gnap::Character | |
_brainPulseNum (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
_brainPulseRndValue (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
_gridX (defined in Gnap::Character) | Gnap::Character | |
_gridY (defined in Gnap::Character) | Gnap::Character | |
_id (defined in Gnap::Character) | Gnap::Character | |
_idleFacing (defined in Gnap::Character) | Gnap::Character | |
_pos (defined in Gnap::Character) | Gnap::Character | |
_sequenceDatNum (defined in Gnap::Character) | Gnap::Character | |
_sequenceId (defined in Gnap::Character) | Gnap::Character | |
_vm (defined in Gnap::Character) | Gnap::Character | protected |
_walkDeltaX (defined in Gnap::Character) | Gnap::Character | |
_walkDeltaY (defined in Gnap::Character) | Gnap::Character | |
_walkDestX (defined in Gnap::Character) | Gnap::Character | |
_walkDestY (defined in Gnap::Character) | Gnap::Character | |
_walkDirX (defined in Gnap::Character) | Gnap::Character | |
_walkDirXIncr (defined in Gnap::Character) | Gnap::Character | |
_walkDirY (defined in Gnap::Character) | Gnap::Character | |
_walkDirYIncr (defined in Gnap::Character) | Gnap::Character | |
_walkNodes (defined in Gnap::Character) | Gnap::Character | |
_walkNodesCount (defined in Gnap::Character) | Gnap::Character | |
actionIdle(int sequenceId) (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
Character(GnapEngine *vm) (defined in Gnap::Character) | Gnap::Character | |
doPlatypusAction(int gridX, int gridY, int platSequenceId, int callback) (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
getSequenceId(int kind, Common::Point gridPos) override (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | virtual |
getShowSequenceId(int index, int gridX, int gridY) (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
getWalkFacing(int deltaX, int deltaY) (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
getWalkSequenceId(int deltaX, int deltaY) override (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | virtual |
getWalkStopSequenceId(int deltaX, int deltaY) (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
idle() (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
initBrainPulseRndValue() (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
initPos(int gridX, int gridY, Facing facing) override (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | virtual |
kissPlatypus(int callback) (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
playBrainPulsating(Common::Point gridPos=Common::Point(0, 0)) (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
PlayerGnap(GnapEngine *vm) (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
playIdle(Common::Point gridPos=Common::Point(0, 0)) (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
playImpossible(Common::Point gridPos=Common::Point(0, 0)) (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
playMoan1(Common::Point gridPos=Common::Point(0, 0)) (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
playMoan2(Common::Point gridPos=Common::Point(0, 0)) (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
playPullOutDevice(Common::Point gridPos=Common::Point(0, 0)) (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
playPullOutDeviceNonWorking(Common::Point gridPos=Common::Point(0, 0)) (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
playScratchingHead(Common::Point gridPos=Common::Point(0, 0)) (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
playSequence(int sequenceId) override (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | virtual |
playShowCurrItem(Common::Point destPos, int gridLookX, int gridLookY) (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
playShowItem(int itemIndex, int gridLookX, int gridLookY) (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
playUseDevice(Common::Point gridPos=Common::Point(0, 0)) (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
updateIdleSequence() override (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | virtual |
updateIdleSequence2() override (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | virtual |
useDeviceOnPlatypus() (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
useDisguiseOnPlatypus() (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
useJointOnPlatypus() (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | |
walkStep() (defined in Gnap::Character) | Gnap::Character | |
walkTo(Common::Point gridPos, int animationIndex, int sequenceId, int flags) override (defined in Gnap::PlayerGnap) | Gnap::PlayerGnap | virtual |
~Character() (defined in Gnap::Character) | Gnap::Character | virtual |