ScummVM API documentation
Gnap::PlayerGnap Member List

This is the complete list of members for Gnap::PlayerGnap, including all inherited members.

_actionStatus (defined in Gnap::Character)Gnap::Character
_brainPulseNum (defined in Gnap::PlayerGnap)Gnap::PlayerGnap
_brainPulseRndValue (defined in Gnap::PlayerGnap)Gnap::PlayerGnap
_gridX (defined in Gnap::Character)Gnap::Character
_gridY (defined in Gnap::Character)Gnap::Character
_id (defined in Gnap::Character)Gnap::Character
_idleFacing (defined in Gnap::Character)Gnap::Character
_pos (defined in Gnap::Character)Gnap::Character
_sequenceDatNum (defined in Gnap::Character)Gnap::Character
_sequenceId (defined in Gnap::Character)Gnap::Character
_vm (defined in Gnap::Character)Gnap::Characterprotected
_walkDeltaX (defined in Gnap::Character)Gnap::Character
_walkDeltaY (defined in Gnap::Character)Gnap::Character
_walkDestX (defined in Gnap::Character)Gnap::Character
_walkDestY (defined in Gnap::Character)Gnap::Character
_walkDirX (defined in Gnap::Character)Gnap::Character
_walkDirXIncr (defined in Gnap::Character)Gnap::Character
_walkDirY (defined in Gnap::Character)Gnap::Character
_walkDirYIncr (defined in Gnap::Character)Gnap::Character
_walkNodes (defined in Gnap::Character)Gnap::Character
_walkNodesCount (defined in Gnap::Character)Gnap::Character
actionIdle(int sequenceId) (defined in Gnap::PlayerGnap)Gnap::PlayerGnap
Character(GnapEngine *vm) (defined in Gnap::Character)Gnap::Character
doPlatypusAction(int gridX, int gridY, int platSequenceId, int callback) (defined in Gnap::PlayerGnap)Gnap::PlayerGnap
getSequenceId(int kind, Common::Point gridPos) override (defined in Gnap::PlayerGnap)Gnap::PlayerGnapvirtual
getShowSequenceId(int index, int gridX, int gridY) (defined in Gnap::PlayerGnap)Gnap::PlayerGnap
getWalkFacing(int deltaX, int deltaY) (defined in Gnap::PlayerGnap)Gnap::PlayerGnap
getWalkSequenceId(int deltaX, int deltaY) override (defined in Gnap::PlayerGnap)Gnap::PlayerGnapvirtual
getWalkStopSequenceId(int deltaX, int deltaY) (defined in Gnap::PlayerGnap)Gnap::PlayerGnap
idle() (defined in Gnap::PlayerGnap)Gnap::PlayerGnap
initBrainPulseRndValue() (defined in Gnap::PlayerGnap)Gnap::PlayerGnap
initPos(int gridX, int gridY, Facing facing) override (defined in Gnap::PlayerGnap)Gnap::PlayerGnapvirtual
kissPlatypus(int callback) (defined in Gnap::PlayerGnap)Gnap::PlayerGnap
playBrainPulsating(Common::Point gridPos=Common::Point(0, 0)) (defined in Gnap::PlayerGnap)Gnap::PlayerGnap
PlayerGnap(GnapEngine *vm) (defined in Gnap::PlayerGnap)Gnap::PlayerGnap
playIdle(Common::Point gridPos=Common::Point(0, 0)) (defined in Gnap::PlayerGnap)Gnap::PlayerGnap
playImpossible(Common::Point gridPos=Common::Point(0, 0)) (defined in Gnap::PlayerGnap)Gnap::PlayerGnap
playMoan1(Common::Point gridPos=Common::Point(0, 0)) (defined in Gnap::PlayerGnap)Gnap::PlayerGnap
playMoan2(Common::Point gridPos=Common::Point(0, 0)) (defined in Gnap::PlayerGnap)Gnap::PlayerGnap
playPullOutDevice(Common::Point gridPos=Common::Point(0, 0)) (defined in Gnap::PlayerGnap)Gnap::PlayerGnap
playPullOutDeviceNonWorking(Common::Point gridPos=Common::Point(0, 0)) (defined in Gnap::PlayerGnap)Gnap::PlayerGnap
playScratchingHead(Common::Point gridPos=Common::Point(0, 0)) (defined in Gnap::PlayerGnap)Gnap::PlayerGnap
playSequence(int sequenceId) override (defined in Gnap::PlayerGnap)Gnap::PlayerGnapvirtual
playShowCurrItem(Common::Point destPos, int gridLookX, int gridLookY) (defined in Gnap::PlayerGnap)Gnap::PlayerGnap
playShowItem(int itemIndex, int gridLookX, int gridLookY) (defined in Gnap::PlayerGnap)Gnap::PlayerGnap
playUseDevice(Common::Point gridPos=Common::Point(0, 0)) (defined in Gnap::PlayerGnap)Gnap::PlayerGnap
updateIdleSequence() override (defined in Gnap::PlayerGnap)Gnap::PlayerGnapvirtual
updateIdleSequence2() override (defined in Gnap::PlayerGnap)Gnap::PlayerGnapvirtual
useDeviceOnPlatypus() (defined in Gnap::PlayerGnap)Gnap::PlayerGnap
useDisguiseOnPlatypus() (defined in Gnap::PlayerGnap)Gnap::PlayerGnap
useJointOnPlatypus() (defined in Gnap::PlayerGnap)Gnap::PlayerGnap
walkStep() (defined in Gnap::Character)Gnap::Character
walkTo(Common::Point gridPos, int animationIndex, int sequenceId, int flags) override (defined in Gnap::PlayerGnap)Gnap::PlayerGnapvirtual
~Character() (defined in Gnap::Character)Gnap::Charactervirtual