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| PlayerGnap (GnapEngine *vm) |
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int | getSequenceId (int kind, Common::Point gridPos) override |
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void | initPos (int gridX, int gridY, Facing facing) override |
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void | playSequence (int sequenceId) override |
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void | updateIdleSequence () override |
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void | updateIdleSequence2 () override |
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int | getWalkSequenceId (int deltaX, int deltaY) override |
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bool | walkTo (Common::Point gridPos, int animationIndex, int sequenceId, int flags) override |
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void | actionIdle (int sequenceId) |
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bool | doPlatypusAction (int gridX, int gridY, int platSequenceId, int callback) |
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int | getShowSequenceId (int index, int gridX, int gridY) |
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Facing | getWalkFacing (int deltaX, int deltaY) |
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int | getWalkStopSequenceId (int deltaX, int deltaY) |
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void | idle () |
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void | initBrainPulseRndValue () |
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void | kissPlatypus (int callback) |
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void | playBrainPulsating (Common::Point gridPos=Common::Point(0, 0)) |
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void | playIdle (Common::Point gridPos=Common::Point(0, 0)) |
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void | playImpossible (Common::Point gridPos=Common::Point(0, 0)) |
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void | playMoan1 (Common::Point gridPos=Common::Point(0, 0)) |
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void | playMoan2 (Common::Point gridPos=Common::Point(0, 0)) |
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void | playPullOutDevice (Common::Point gridPos=Common::Point(0, 0)) |
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void | playPullOutDeviceNonWorking (Common::Point gridPos=Common::Point(0, 0)) |
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void | playScratchingHead (Common::Point gridPos=Common::Point(0, 0)) |
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void | playShowCurrItem (Common::Point destPos, int gridLookX, int gridLookY) |
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void | playShowItem (int itemIndex, int gridLookX, int gridLookY) |
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void | playUseDevice (Common::Point gridPos=Common::Point(0, 0)) |
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void | useDeviceOnPlatypus () |
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void | useDisguiseOnPlatypus () |
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void | useJointOnPlatypus () |
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| Character (GnapEngine *vm) |
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void | walkStep () |
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