22 #ifndef LASTEXPRESS_MAX_H 23 #define LASTEXPRESS_MAX_H 25 #include "lastexpress/entities/entity.h" 29 class LastExpressEngine;
39 DECLARE_FUNCTION(
reset)
46 DECLARE_VFUNCTION_1(
playSound,
const char *filename)
54 DECLARE_FUNCTION_NOSETUP(
draw)
70 DECLARE_VFUNCTION_2(
savegame, SavegameType savegameType, uint32 param)
72 DECLARE_FUNCTION(withAnna)
73 DECLARE_FUNCTION(guardingCompartment)
74 DECLARE_FUNCTION(inCageFriendly)
75 DECLARE_FUNCTION(function9)
80 DECLARE_VFUNCTION(chapter1)
85 DECLARE_VFUNCTION(chapter2)
90 DECLARE_VFUNCTION(chapter3)
95 DECLARE_FUNCTION(chapter3Handler)
97 DECLARE_FUNCTION(inCageMad)
98 DECLARE_FUNCTION(letMeIn)
103 DECLARE_VFUNCTION(chapter4)
105 DECLARE_FUNCTION(function17)
110 DECLARE_VFUNCTION(chapter5)
115 #endif // LASTEXPRESS_MAX_H void savegame(const SavePoint &savepoint)
Definition: lastexpress.h:69
Definition: animation.h:45
void draw(const SavePoint &savepoint, bool handleExcuseMe=false)
void reset(const SavePoint &savepoint, ClothesIndex maxClothes=kClothesDefault, bool resetItem=false)
void playSound(const SavePoint &savepoint, bool resetItem=false, SoundFlag flag=kSoundVolumeEntityDefault)
void enterExitCompartment(const SavePoint &savepoint, EntityPosition position1=kPositionNone, EntityPosition position2=kPositionNone, CarIndex car=kCarNone, ObjectIndex compartment=kObjectNone, bool alternate=false, bool updateLocation=false)