ScummVM API documentation
max.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef LASTEXPRESS_MAX_H
23 #define LASTEXPRESS_MAX_H
24 
25 #include "lastexpress/entities/entity.h"
26 
27 namespace LastExpress {
28 
29 class LastExpressEngine;
30 
31 class Max : public Entity {
32 public:
33  Max(LastExpressEngine *engine);
34  ~Max() override {}
35 
39  DECLARE_FUNCTION(reset)
40 
41 
46  DECLARE_VFUNCTION_1(playSound, const char *filename)
47 
48 
54  DECLARE_FUNCTION_NOSETUP(draw)
55 
56 
62  DECLARE_VFUNCTION_2(enterExitCompartment, const char *sequence, ObjectIndex compartment)
63 
64 
70  DECLARE_VFUNCTION_2(savegame, SavegameType savegameType, uint32 param)
71 
72  DECLARE_FUNCTION(withAnna)
73  DECLARE_FUNCTION(guardingCompartment)
74  DECLARE_FUNCTION(inCageFriendly)
75  DECLARE_FUNCTION(function9)
76 
77 
80  DECLARE_VFUNCTION(chapter1)
81 
82 
85  DECLARE_VFUNCTION(chapter2)
86 
87 
90  DECLARE_VFUNCTION(chapter3)
91 
92 
95  DECLARE_FUNCTION(chapter3Handler)
96 
97  DECLARE_FUNCTION(inCageMad)
98  DECLARE_FUNCTION(letMeIn)
99 
100 
103  DECLARE_VFUNCTION(chapter4)
104 
105  DECLARE_FUNCTION(function17)
106 
107 
110  DECLARE_VFUNCTION(chapter5)
111 };
112 
113 } // End of namespace LastExpress
114 
115 #endif // LASTEXPRESS_MAX_H
void savegame(const SavePoint &savepoint)
Definition: lastexpress.h:69
Definition: max.h:31
Definition: animation.h:45
Definition: entity.h:919
void draw(const SavePoint &savepoint, bool handleExcuseMe=false)
void reset(const SavePoint &savepoint, ClothesIndex maxClothes=kClothesDefault, bool resetItem=false)
void playSound(const SavePoint &savepoint, bool resetItem=false, SoundFlag flag=kSoundVolumeEntityDefault)
void enterExitCompartment(const SavePoint &savepoint, EntityPosition position1=kPositionNone, EntityPosition position2=kPositionNone, CarIndex car=kCarNone, ObjectIndex compartment=kObjectNone, bool alternate=false, bool updateLocation=false)