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| ActorManager (ActorResourceLoader *actorResourceLoader) |
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Actor * | loadActor (uint32 resourceId, uint32 sequenceId, int16 x, int16 y) |
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Actor * | loadActor (uint32 resourceId, uint32 sequenceId, int16 x, int16 y, uint16 priorityLayer) |
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Actor * | loadActor (uint32 resourceId, uint16 actorId) |
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Actor * | getActor (uint16 actorId) |
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Actor * | getActorByDisplayOrder (uint16 position) |
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void | clearActorFlags (uint16 startingActorId) |
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ActorResource * | getActorResource (uint32 resourceId) |
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void | updateActorDisplayOrder () |
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The documentation for this class was generated from the following file: