ScummVM API documentation
rolling_thunder_process.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef WORLD_ACTORS_ROLLINGTHUNDERPROCESS_H
23#define WORLD_ACTORS_ROLLINGTHUNDERPROCESS_H
24
25#include "ultima/ultima8/kernel/process.h"
26#include "ultima/ultima8/misc/direction.h"
27#include "ultima/ultima8/world/actors/animation.h"
28
29namespace Ultima {
30namespace Ultima8 {
31
32class Actor;
33
39public:
42
43 ENABLE_RUNTIME_CLASSTYPE()
44
45 void run() override;
46
47 bool loadData(Common::ReadStream *rs, uint32 version);
48 void saveData(Common::WriteStream *ws) override;
49
50private:
51 void sleepFor60Ticks();
52
53 bool checkForSpiderBomb();
54
55 bool checkTimer();
56
57 bool fireDistance(Direction dir, int32 x, int32 y, int32 z) const;
58
59 bool checkDir(Animation::Sequence anim, Direction &outdir) const;
60
61 uint16 _target;
62 uint32 _timer;
63};
64
65} // End of namespace Ultima8
66} // End of namespace Ultima
67
68#endif
Definition: stream.h:385
Definition: stream.h:77
Definition: actor.h:37
Definition: process.h:38
Definition: rolling_thunder_process.h:38
void saveData(Common::WriteStream *ws) override
save Process data