22 #ifndef WORLD_ACTORS_ROLLINGTHUNDERPROCESS_H 23 #define WORLD_ACTORS_ROLLINGTHUNDERPROCESS_H 25 #include "ultima/ultima8/kernel/process.h" 26 #include "ultima/ultima8/misc/direction.h" 27 #include "ultima/ultima8/world/actors/animation.h" 43 ENABLE_RUNTIME_CLASSTYPE()
51 void sleepFor60Ticks();
53 bool checkForSpiderBomb();
57 bool fireDistance(Direction dir, int32 x, int32 y, int32 z)
const;
59 bool checkDir(Animation::Sequence anim, Direction &outdir)
const;
Definition: detection.h:27
Definition: rolling_thunder_process.h:38
void saveData(Common::WriteStream *ws) override
save Process data