ScummVM API documentation
rolling_thunder_process.h
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21 
22 #ifndef WORLD_ACTORS_ROLLINGTHUNDERPROCESS_H
23 #define WORLD_ACTORS_ROLLINGTHUNDERPROCESS_H
24 
25 #include "ultima/ultima8/kernel/process.h"
26 #include "ultima/ultima8/misc/direction.h"
27 #include "ultima/ultima8/world/actors/animation.h"
28 
29 namespace Ultima {
30 namespace Ultima8 {
31 
32 class Actor;
33 
39 public:
42 
43  ENABLE_RUNTIME_CLASSTYPE()
44 
45  void run() override;
46 
47  bool loadData(Common::ReadStream *rs, uint32 version);
48  void saveData(Common::WriteStream *ws) override;
49 
50 private:
51  void sleepFor60Ticks();
52 
53  bool checkForSpiderBomb();
54 
55  bool checkTimer();
56 
57  bool fireDistance(Direction dir, int32 x, int32 y, int32 z) const;
58 
59  bool checkDir(Animation::Sequence anim, Direction &outdir) const;
60 
61  uint16 _target;
62  uint32 _timer;
63 };
64 
65 } // End of namespace Ultima8
66 } // End of namespace Ultima
67 
68 #endif
Definition: stream.h:77
Definition: process.h:34
Definition: detection.h:27
Definition: actor.h:37
Definition: rolling_thunder_process.h:38
Definition: stream.h:385
void saveData(Common::WriteStream *ws) override
save Process data