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enum | FightAction {
kFightActionNone = 0,
kFightAction1 = 1,
kFightAction2 = 2,
kFightAction3 = 3,
kFightAction4 = 4,
kFightAction5 = 5,
kFightAction101 = 101,
kFightActionResetFrame = 102,
kFightAction103 = 103,
kFightActionWin = 104,
kFightActionLost = 105,
kFightAction128 = 128,
kFightAction129 = 129,
kFightAction130 = 130,
kFightAction131 = 131,
kFightAction132 = 132
} |
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enum | FightSequenceType { kFightSequenceType0 = 0,
kFightSequenceType1 = 1,
kFightSequenceType2 = 2
} |
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| Fighter (LastExpressEngine *engine) |
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virtual void | handleAction (FightAction action) |
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virtual void | update () |
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virtual bool | canInteract (FightAction action=kFightActionNone) |
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void | setSequenceAndDraw (uint32 sequenceIndex, FightSequenceType type) |
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void | setOpponent (Fighter *opponent) |
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void | setCountdown (int32 countdown) |
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void | setFight (Fight *fight) |
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int | getCountdown () |
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uint32 | getSequenceIndex () |
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uint32 | getField34 () |
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void | draw () |
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void | process () |
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bool | checkFrame (uint32 val) |
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The documentation for this class was generated from the following file: