22 #ifndef ULTIMA8_GAMES_U8GAME_H 23 #define ULTIMA8_GAMES_U8GAME_H 25 #include "ultima/ultima8/games/game.h" 47 ProcId playIntroMovie(
bool fade)
override;
48 ProcId playEndgameMovie(
bool fade)
override;
49 void playCredits()
override;
50 void playQuotes()
override;
51 void playDemoScreen()
override { };
Definition: detection.h:27
bool startInitialUsecode(int saveSlot) override
start initial usecode
bool startGame() override
initialize new game
bool loadFiles() override
load/init game's data files
void writeSaveInfo(Common::WriteStream *ws) override
write game-specific savegame info (avatar stats, equipment, ...)