ScummVM API documentation
ad_waypoint_group3d.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME.
24  * http://dead-code.org/redir.php?target=wme
25  * Copyright (c) 2003-2013 Jan Nedoma and contributors
26  */
27 
28 
29 #ifndef WINTERMUTE_AD_WAYPOINT_GROUP_3D_H
30 #define WINTERMUTE_AD_WAYPOINT_GROUP_3D_H
31 
32 #include "engines/wintermute/base/base.h"
33 #include "engines/wintermute/coll_templ.h"
34 
35 namespace Wintermute {
36 
37 class CAdSceneGeometry;
38 class Mesh3DS;
39 
40 class AdWaypointGroup3D : public BaseClass {
41 public:
42  // this is already commented out in wme3d
43  //DECLARE_PERSISTENT(AdWaypointGroup3D, BaseClass);
44  bool _active;
45  bool addFromMesh(Mesh3DS *mesh);
46  AdWaypointGroup3D(BaseGame *inGame);
47  virtual ~AdWaypointGroup3D();
48  BaseArray<DXVector3 *> _points;
49 };
50 
51 }
52 
53 #endif
Definition: base_game.h:76
Definition: 3dmesh.h:55
Definition: ad_waypoint_group3d.h:40
Definition: coll_templ.h:63
Definition: base.h:43
Definition: achievements_tables.h:27