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int8 | _wp [20] |
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byte | _wo [308] |
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bool | _flipWater |
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bool | _flipGround |
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bool | _flipSky |
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bool | _flipDefaultGround |
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bool | _thinWall |
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bool | _isAnimReset |
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◆ animate3d()
void MM::Xeen::InterfaceScene::animate3d |
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Handles animation of monsters, wall items, and combat within the 3d view by cycling the appropriate frame numbers
◆ drawScene()
void MM::Xeen::InterfaceScene::drawScene |
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◆ setIndoorsMonsters()
void MM::Xeen::InterfaceScene::setIndoorsMonsters |
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Set up draw structures for displaying on-screen monsters
◆ setIndoorsObjects()
void MM::Xeen::InterfaceScene::setIndoorsObjects |
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Set up draw structures for displaying on-screen objects
◆ setIndoorsWallPics()
void MM::Xeen::InterfaceScene::setIndoorsWallPics |
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Set up draw structures for displaying on-screen wall items
◆ drawIndoors()
void MM::Xeen::InterfaceScene::drawIndoors |
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Draw the contents of the current 3d view of an indoor map
◆ setOutdoorsMonsters()
void MM::Xeen::InterfaceScene::setOutdoorsMonsters |
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Set up the draw structures for displaying monsters on outdoor maps
◆ setOutdoorsObjects()
void MM::Xeen::InterfaceScene::setOutdoorsObjects |
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Set up the draw structures for displaying objects on outdoor maps
◆ drawOutdoors()
void MM::Xeen::InterfaceScene::drawOutdoors |
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Draw the contents of the current 3d view of an outdoor map
The documentation for this class was generated from the following file: