22 #ifndef WORLD_ACTORS_TARGETEDANIMPROCESS_H 23 #define WORLD_ACTORS_TARGETEDANIMPROCESS_H 25 #include "ultima/ultima8/world/actors/actor_anim_process.h" 26 #include "ultima/ultima8/world/actors/animation.h" 27 #include "ultima/ultima8/misc/classtype.h" 28 #include "ultima/ultima8/misc/point3.h" 40 ENABLE_RUNTIME_CLASSTYPE()
Definition: targeted_anim_process.h:33
Definition: actor_anim_process.h:38
Definition: detection.h:27
void saveData(Common::WriteStream *ws) override
save Process data