ScummVM API documentation
targeted_anim_process.h
1/* ScummVM - Graphic Adventure Engine
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5 * file distributed with this source distribution.
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21
22#ifndef WORLD_ACTORS_TARGETEDANIMPROCESS_H
23#define WORLD_ACTORS_TARGETEDANIMPROCESS_H
24
25#include "ultima/ultima8/world/actors/actor_anim_process.h"
26#include "ultima/ultima8/world/actors/animation.h"
27#include "ultima/ultima8/misc/classtype.h"
28#include "ultima/ultima8/misc/point3.h"
29
30namespace Ultima {
31namespace Ultima8 {
32
34public:
37 TargetedAnimProcess(Actor *actor, Animation::Sequence action, Direction dir,
38 const Point3 &pt);
39
40 ENABLE_RUNTIME_CLASSTYPE()
41
42 bool loadData(Common::ReadStream *rs, uint32 version);
43 void saveData(Common::WriteStream *ws) override;
44
45protected:
46 bool init() override;
47
48 Point3 _pt;
49};
50
51} // End of namespace Ultima8
52} // End of namespace Ultima
53
54#endif
Definition: actor_anim_process.h:38
Definition: actor.h:37
Definition: targeted_anim_process.h:33
TargetedAnimProcess(Actor *actor, Animation::Sequence action, Direction dir, const Point3 &pt)
note: this probably needs some more parameters
void saveData(Common::WriteStream *ws) override
save Process data
Definition: algorithm.h:29
Definition: point3.h:30