ScummVM API documentation
targeted_anim_process.h
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21 
22 #ifndef WORLD_ACTORS_TARGETEDANIMPROCESS_H
23 #define WORLD_ACTORS_TARGETEDANIMPROCESS_H
24 
25 #include "ultima/ultima8/world/actors/actor_anim_process.h"
26 #include "ultima/ultima8/world/actors/animation.h"
27 #include "ultima/ultima8/misc/classtype.h"
28 #include "ultima/ultima8/misc/point3.h"
29 
30 namespace Ultima {
31 namespace Ultima8 {
32 
34 public:
37  TargetedAnimProcess(Actor *actor, Animation::Sequence action, Direction dir,
38  const Point3 &pt);
39 
40  ENABLE_RUNTIME_CLASSTYPE()
41 
42  bool loadData(Common::ReadStream *rs, uint32 version);
43  void saveData(Common::WriteStream *ws) override;
44 
45 protected:
46  bool init() override;
47 
48  Point3 _pt;
49 };
50 
51 } // End of namespace Ultima8
52 } // End of namespace Ultima
53 
54 #endif
Definition: stream.h:77
Definition: targeted_anim_process.h:33
Definition: point3.h:28
Definition: actor_anim_process.h:38
Definition: detection.h:27
void saveData(Common::WriteStream *ws) override
save Process data
Definition: actor.h:37
Definition: stream.h:385