22#ifndef WORLD_ACTORS_TARGETEDANIMPROCESS_H
23#define WORLD_ACTORS_TARGETEDANIMPROCESS_H
25#include "ultima/ultima8/world/actors/actor_anim_process.h"
26#include "ultima/ultima8/world/actors/animation.h"
27#include "ultima/ultima8/misc/classtype.h"
28#include "ultima/ultima8/misc/point3.h"
40 ENABLE_RUNTIME_CLASSTYPE()
42 bool loadData(
Common::ReadStream *rs, uint32 version);
Definition: actor_anim_process.h:38
Definition: targeted_anim_process.h:33
TargetedAnimProcess(Actor *actor, Animation::Sequence action, Direction dir, const Point3 &pt)
note: this probably needs some more parameters
void saveData(Common::WriteStream *ws) override
save Process data
Definition: algorithm.h:29