ScummVM API documentation
files.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ACCESS_FILES_H
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#define ACCESS_FILES_H
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#include "common/scummsys.h"
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#include "common/array.h"
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#include "common/file.h"
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#include "graphics/managed_surface.h"
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#include "access/decompress.h"
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namespace
Access
{
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class
AccessEngine;
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struct
FileIdent
{
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int
_fileNum;
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int
_subfile;
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FileIdent
();
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FileIdent
(
int
fileNum,
int
subfile) { _fileNum = fileNum; _subfile = subfile; }
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void
load(
Common::SeekableReadStream
&s);
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};
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struct
CellIdent
:
FileIdent
{
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byte _cell;
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CellIdent
();
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CellIdent
(
int
cell,
int
fileNum,
int
subfile);
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};
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class
FileManager
;
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class
Resource
{
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friend
class
FileManager
;
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private
:
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Common::File
_file;
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byte *_data;
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public
:
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Common::SeekableReadStream
*_stream;
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int
_size;
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Resource
();
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Resource
(byte *data,
int
size);
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~
Resource
();
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byte *data();
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};
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class
FileManager
{
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private
:
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AccessEngine
*_vm;
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void
openFile(
Resource
*res,
const
Common::Path
&filename);
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void
handleFile(
Resource
*res);
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void
handleScreen(
Graphics::ManagedSurface
*dest,
Resource
*res);
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void
setAppended(
Resource
*file,
int
fileNum);
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void
gotoAppended(
Resource
*file,
int
subfile);
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public
:
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int
_fileNumber;
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Common::Array<uint32>
_fileIndex;
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bool
_setPaletteFlag;
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public
:
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FileManager
(
AccessEngine
*vm);
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~
FileManager
();
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bool
existFile(
const
Common::Path
&filename);
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Resource
*loadFile(
int
fileNum,
int
subfile);
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Resource
*loadFile(
const
FileIdent
&fileIdent);
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Resource
*loadFile(
const
Common::Path
&filename);
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void
loadScreen(
int
fileNum,
int
subfile);
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void
loadScreen(
const
Common::Path
&filename);
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void
loadScreen(
Graphics::ManagedSurface
*dest,
int
fileNum,
int
subfile);
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};
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}
// End of namespace Access
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#endif
/* ACCESS_FILES_H */
Graphics::ManagedSurface
Definition:
managed_surface.h:51
Access::FileIdent
Definition:
files.h:35
Access::AccessEngine
Definition:
access.h:84
Common::Array< uint32 >
Common::Path
Definition:
path.h:52
Common::SeekableReadStream
Definition:
stream.h:745
Access::Resource
Definition:
files.h:54
Common::File
Definition:
file.h:47
Access::FileManager
Definition:
files.h:69
Access::CellIdent
Definition:
files.h:45
Access
Definition:
access.h:62
engines
access
files.h
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