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int | _fileNumber |
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Common::Array< uint32 > | _fileIndex |
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bool | _setPaletteFlag |
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◆ existFile()
bool Access::FileManager::existFile |
( |
const Common::Path & |
filename | ) |
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Check the existence of a given file
◆ loadFile() [1/3]
Resource* Access::FileManager::loadFile |
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int |
fileNum, |
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int |
subfile |
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) |
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Load a given subfile from a container file
◆ loadFile() [2/3]
Loads a resource specified by a file identifier
◆ loadFile() [3/3]
Load a given file by name
◆ loadScreen() [1/3]
void Access::FileManager::loadScreen |
( |
int |
fileNum, |
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int |
subfile |
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) |
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Load a given scren from a container file
◆ loadScreen() [2/3]
void Access::FileManager::loadScreen |
( |
const Common::Path & |
filename | ) |
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Load a given screen by name
◆ loadScreen() [3/3]
Load a screen resource onto a designated surface
The documentation for this class was generated from the following file: