ScummVM API documentation
ad_item.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME Lite.
24  * http://dead-code.org/redir.php?target=wmelite
25  * Copyright (c) 2011 Jan Nedoma
26  */
27 
28 #ifndef WINTERMUTE_ADITEM_H
29 #define WINTERMUTE_ADITEM_H
30 
31 
32 #include "engines/wintermute/ad/ad_talk_holder.h"
33 
34 namespace Wintermute {
35 
36 class AdItem : public AdTalkHolder {
37  using Wintermute::AdObject::display;
38 
39 public:
40  bool update() override;
41  DECLARE_PERSISTENT(AdItem, AdTalkHolder)
42  bool display(int x, int y);
43  bool getExtendedFlag(const char *flagName) override;
44  bool _inInventory;
45  bool _cursorCombined;
46  BaseSprite *_spriteHover;
47  BaseSprite *_cursorNormal;
48  BaseSprite *_cursorHover;
49  AdItem(BaseGame *inGame);
50  ~AdItem() override;
51  bool loadFile(const char *filename);
52  bool loadBuffer(char *buffer, bool complete = true);
53 
54  // scripting interface
55  ScValue *scGetProperty(const Common::String &name) override;
56  bool scSetProperty(const char *name, ScValue *value) override;
57  bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
58  const char *scToString() override;
59 private:
60  bool _displayAmount;
61  int32 _amount;
62  int32 _amountOffsetX;
63  int32 _amountOffsetY;
64  TTextAlign _amountAlign;
65  char *_amountString;
66 };
67 
68 } // End of namespace Wintermute
69 
70 #endif
Definition: script.h:44
Definition: base_game.h:75
Definition: script_value.h:42
Definition: str.h:59
Definition: ad_item.h:36
Definition: ad_talk_holder.h:35
Definition: script_stack.h:41
Definition: base_sprite.h:40
Definition: achievements_tables.h:27