28 #ifndef WINTERMUTE_ADITEM_H 29 #define WINTERMUTE_ADITEM_H 32 #include "engines/wintermute/ad/ad_talk_holder.h" 37 using Wintermute::AdObject::display;
44 TTextAlign _amountAlign;
47 bool update()
override;
49 bool display(
int x,
int y);
50 bool getExtendedFlag(
const char *flagName)
override;
58 bool loadFile(
const char *filename);
59 bool loadBuffer(
char *buffer,
bool complete =
true);
63 bool scSetProperty(
const char *name,
ScValue *value)
override;
65 const char *scToString()
override;
Definition: base_game.h:75
Definition: script_value.h:42
Definition: ad_talk_holder.h:35
Definition: script_stack.h:41
Definition: base_sprite.h:40
Definition: achievements_tables.h:27