25 #include "engines/engine.h" 26 #include "common/random.h" 27 #include "draci/console.h" 48 class AnimationManager;
103 bool _showWalkingMap;
107 int32 _pauseStartTime;
111 kDraciGeneralDebugLevel = 1 << 0,
112 kDraciBytecodeDebugLevel = 1 << 1,
113 kDraciArchiverDebugLevel = 1 << 2,
114 kDraciLogicDebugLevel = 1 << 3,
115 kDraciAnimationDebugLevel = 1 << 4,
116 kDraciSoundDebugLevel = 1 << 5,
117 kDraciWalkingDebugLevel = 1 << 6
122 #endif // DRACI_DRACI_H void pauseEngineIntern(bool pause) override
Common::String getSaveStateName(int slot) const override
Definition: draci.h:70
EngineFeature
Definition: engine.h:250
Definition: advancedDetector.h:120
Definition: animation.h:176
Definition: default_display_client.h:78
bool canSaveGameStateCurrently(Common::U32String *msg=nullptr) override
Definition: mididrv.h:299
bool canLoadGameStateCurrently(Common::U32String *msg=nullptr) override
void syncSoundSettings() override
bool hasFeature(Engine::EngineFeature f) const override
Definition: barchive.h:48
Definition: animation.h:30
Common::Error run() override
Common::Error loadGameState(int slot) override
Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave=false) override