ScummVM API documentation
Nancy::Script::Record Class Reference
Inheritance diagram for Nancy::Script::Record:
Nancy::Script::AnimOverlayRecord Nancy::Script::ConvoRecord Nancy::Script::MovieRecord Nancy::Script::NavLogicRecord Nancy::Script::OverlayRecord Nancy::Script::OverrideRecord Nancy::Script::SoundRecord Nancy::Script::SummaryRecord Nancy::Script::TextRecord

Public Member Functions

 Record (SceneContext &context, const char *typeName)
 
const char * getTypeName () const
 
SceneContext & getContext () const
 
void create (int tableIndex)
 
void push ()
 
void onObjectCollected ()
 
bool isDropped () const
 
void update (double sceneTime, double elapsedTime)
 
void finish ()
 
bool reset ()
 
void render ()
 
void hold ()
 
void release ()
 
virtual void onSave ()
 
virtual void onDie ()
 
virtual bool hasMessagingName (const Common::String &name)
 
bool isActive () const
 
bool isDone () const
 
bool hasStarted () const
 
double getZ () const
 
void limitZ (double z)
 
int getScriptField ()
 
int setScriptField ()
 
bool callFunction (const char *name, int numArgs=0, int numResults=0)
 
void sendMouseMove (const ScriptPoint &point, bool inViewport)
 
bool sendChangeCursor (const ScriptPoint &point, bool inViewport, uint &cursorType, bool &isHot)
 
bool sendMouseEvent (RecordEvent event, const ScriptPoint &point, bool inViewport)
 
bool sendKeyEvent (RecordEvent event, Common::KeyCode key)
 
const ScriptMatrix & getTransform () const
 
virtual void updateGraphics ()
 
virtual bool isSkippable () const
 
virtual void onSkip ()
 

Protected Member Functions

lua_State * getLua () const
 
virtual void readTable (int tableIndex)
 
virtual void runOnce ()
 
virtual void run (double sceneTime, double elapsedTime)
 
virtual void onActivation ()
 
virtual void onDeactivation ()
 
virtual void onZChanged ()
 
virtual void renderNow ()
 
virtual bool prepareReset ()
 
virtual bool isScripted () const
 
virtual void onMouseMove (const ScriptPoint &point, bool inViewport)
 
virtual bool getCursor (const ScriptPoint &point, bool inViewport, uint &cursorType, bool &isHot)
 
virtual bool onMouseEvent (RecordEvent event, const ScriptPoint &point, bool inViewport)
 
virtual bool hasTransform () const
 
virtual void onTransformChanged ()
 
virtual bool getField (const Common::String &key)
 
virtual bool setField (const Common::String &key)
 
void pushStoredValue (const char *name)
 
void storeValue (const char *name)
 

The documentation for this class was generated from the following file: