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| SceneContext (const Common::String &streamName, const Common::String &sceneName, uint frame, int32 zOffset) |
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bool | load () |
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void | run (double elapsedTime) |
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void | handleInput (NancyInput &input) |
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void | onSave () |
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void | end () |
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bool | isEnding () const |
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const RefImage * | loadRef (const Common::String &name) |
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bool | receiveMessage (const Message &message, bool &wasTaken) |
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lua_State * | getLua () const |
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void | addRecord (Record *record) |
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bool | hasRecords () const |
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const Common::Array< Record * > & | getRecords () const |
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SummaryRecord * | getSummary () const |
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const Common::String & | getStreamName () const |
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const Common::String & | getSceneName () const |
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uint | getFrame () const |
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void | setFrame (uint frame) |
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int32 | getZOffset () const |
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double | getTime () const |
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double | getElapsedTime () const |
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bool | skipMovies () |
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bool | isSkipping () const |
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ConvoRecord * | getConvo () const |
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void | setConvo (ConvoRecord *convo) |
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void | addConvoResponse (ConvoResponse *response) |
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void | setMakesUI () |
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bool | include (const Common::String &name) |
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void | changeScene (const Common::String &streamName, const Common::String &sceneName, uint16 frame) |
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void | setSceneFunction (const char *name) |
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The documentation for this class was generated from the following file: