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| DiskplayerSlot (NeverhoodEngine *vm, DiskplayerScene *diskplayerScene, int slotIndex, bool isAvailable) |
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void | activate () |
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void | stop () |
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void | appear () |
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void | play () |
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void | setLocked (bool isLocked) |
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| Entity (NeverhoodEngine *vm, int priority) |
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virtual void | draw () |
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void | handleUpdate () |
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uint32 | receiveMessage (int messageNum, const MessageParam ¶m, Entity *sender) |
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uint32 | sendMessage (Entity *receiver, int messageNum, const MessageParam ¶m) |
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uint32 | sendMessage (Entity *receiver, int messageNum, uint32 param) |
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uint32 | sendPointMessage (Entity *receiver, int messageNum, const NPoint ¶m) |
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uint32 | sendEntityMessage (Entity *receiver, int messageNum, Entity *param) |
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uint32 | getGlobalVar (uint32 nameHash) |
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void | setGlobalVar (uint32 nameHash, uint32 value) |
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uint32 | getSubVar (uint32 nameHash, uint32 subNameHash) |
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void | setSubVar (uint32 nameHash, uint32 subNameHash, uint32 value) |
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void | incGlobalVar (uint32 nameHash, int incrValue) |
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void | incSubVar (uint32 nameHash, uint32 subNameHash, int incrValue) |
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int | getPriority () const |
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bool | hasMessageHandler () const |
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void | update () |
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SoundResource * | getSoundResource (uint index) |
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void | loadSound (uint index, uint32 fileHash) |
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void | playSound (uint index, uint32 fileHash=0) |
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void | stopSound (uint index) |
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bool | isSoundPlaying (uint index) |
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void | setSoundVolume (uint index, int volume) |
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void | setSoundPan (uint index, int pan) |
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void | deleteSoundResources () |
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The documentation for this class was generated from the following file: