22 #ifndef NEVERHOOD_DISKPLAYERSCENE_H 23 #define NEVERHOOD_DISKPLAYERSCENE_H 25 #include "neverhood/neverhood.h" 26 #include "neverhood/resourceman.h" 27 #include "neverhood/scene.h" 31 class DiskplayerScene;
61 void setLocked(
bool isLocked) { _isLocked = isLocked; }
67 int _initialBlinkCountdown;
84 bool getDropKey()
const {
return _dropKey; }
92 bool _diskAvailable[20];
101 void openSmacker(uint32 fileHash,
bool keepLastFrame);
Definition: diskplayerscene.h:54
Definition: background.h:30
Definition: neverhood.h:60
Definition: diskplayerscene.h:81
Definition: smackerplayer.h:61
Definition: diskplayerscene.h:34