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| HuntToGiveTask (TaskStack *ts, const ActorTarget &at, GameObject *obj, bool trackFlag=false) |
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| HuntToGiveTask (Common::InSaveFile *in, TaskID id) |
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int32 | archiveSize () const |
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void | write (Common::MemoryWriteStreamDynamic *out) const |
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int16 | getType () const |
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bool | operator== (const Task &t) const |
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| HuntActorTask (TaskStack *ts, const ActorTarget &at, bool trackFlag) |
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| HuntActorTask (Common::InSaveFile *in, TaskID id) |
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| HuntTask (TaskStack *ts) |
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| HuntTask (Common::InSaveFile *in, TaskID id) |
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void | fixup () |
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void | abortTask () |
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TaskResult | evaluate () |
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TaskResult | update () |
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| Task (TaskStack *ts) |
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| Task (TaskStack *ts, TaskID id) |
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| Task (Common::InSaveFile *in, TaskID id) |
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bool | operator!= (const Task &t) const |
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void | evaluateTarget () |
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bool | atTarget () |
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void | atTargetabortTask () |
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TaskResult | atTargetEvaluate () |
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TaskResult | atTargetUpdate () |
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bool | targetHasChanged (GotoTask *gotoTarget) |
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GotoTask * | setupGoto () |
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TilePoint | currentTargetLoc () |
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const ActorTarget * | getTarget () const |
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bool | tracking () const |
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The documentation for this class was generated from the following file: