22 #ifndef NEVERHOOD_MODULES_MODULE1600_H 23 #define NEVERHOOD_MODULES_MODULE1600_H 25 #include "neverhood/neverhood.h" 26 #include "neverhood/module.h" 27 #include "neverhood/scene.h" 37 void createScene(
int sceneNum,
int which);
68 void upGettingOutOfCar();
74 void updateKlaymenCliprect();
86 int _currentSymbolIndex;
87 int _noisySymbolIndex;
90 bool _changeCurrentSymbol;
Definition: background.h:30
Definition: module3000_sprites.h:168
Definition: neverhood.h:60
Definition: module1600.h:31
Definition: graphics.h:42
Definition: module1600.h:79
Definition: module1600_sprites.h:31
Definition: module1600.h:43