ScummVM API documentation
3dlight.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This file is based on WME.
24 * http://dead-code.org/redir.php?target=wme
25 * Copyright (c) 2003-2013 Jan Nedoma and contributors
26 */
27
28#ifndef WINTERMUTE_3D_LIGHT_H
29#define WINTERMUTE_3D_LIGHT_H
30
31#include "common/memstream.h"
32
33#include "engines/wintermute/base/base_persistence_manager.h"
34#include "engines/wintermute/base/base_scriptable.h"
35
36namespace Wintermute {
37
38class Light3D : public BaseScriptable {
39public:
40 bool persist(BasePersistenceManager *persistMgr);
41 bool getViewMatrix(DXMatrix *viewMatrix);
42 Light3D(BaseGame *inGame);
43 virtual ~Light3D();
44 uint32 _diffuseColor;
45 DXVector3 _pos;
46 DXVector3 _target;
47 bool _isSpotlight;
48 bool _active;
49 float _falloff;
50
51 float _distance;
52 bool _isAvailable;
53
54 bool setLight(int index = 0);
55};
56
57} // namespace Wintermute
58
59#endif
Definition: base_game.h:79
Definition: base_persistence_manager.h:43
Definition: base_scriptable.h:41
Definition: 3dlight.h:38
Definition: xmath.h:139
Definition: xmath.h:72