ScummVM API documentation
3dlight.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME.
24  * http://dead-code.org/redir.php?target=wme
25  * Copyright (c) 2003-2013 Jan Nedoma and contributors
26  */
27 
28 #ifndef WINTERMUTE_3D_LIGHT_H
29 #define WINTERMUTE_3D_LIGHT_H
30 
31 #include "common/memstream.h"
32 
33 #include "engines/wintermute/base/base_persistence_manager.h"
34 #include "engines/wintermute/base/base_scriptable.h"
35 
36 #include "math/matrix4.h"
37 #include "math/vector3d.h"
38 
39 namespace Wintermute {
40 
41 class Light3D : public BaseScriptable {
42 public:
43  bool persist(BasePersistenceManager *persistMgr);
44  bool getViewMatrix(Math::Matrix4 *viewMatrix);
45  Light3D(BaseGame *inGame);
46  virtual ~Light3D();
47  uint32 _diffuseColor;
48  Math::Vector3d _position;
49  Math::Vector3d _target;
50  bool _isSpotlight;
51  bool _active;
52  float _falloff;
53 
54  float _distance;
55  bool _isAvailable;
56 
57  bool setLight(int index = 0);
58  bool loadFrom3DS(Common::MemoryReadStream &fileStream);
59 };
60 
61 } // namespace Wintermute
62 
63 #endif
Definition: base_game.h:75
Definition: base_persistence_manager.h:55
Definition: 3dlight.h:41
Definition: base_scriptable.h:41
Definition: memstream.h:43
Definition: achievements_tables.h:27