28#ifndef WINTERMUTE_3D_LIGHT_H
29#define WINTERMUTE_3D_LIGHT_H
31#include "common/memstream.h"
33#include "engines/wintermute/base/base_persistence_manager.h"
34#include "engines/wintermute/base/base_scriptable.h"
41 bool getViewMatrix(
DXMatrix *viewMatrix);
54 bool setLight(
int index = 0);
Definition: base_game.h:79
Definition: base_persistence_manager.h:43
Definition: base_scriptable.h:41