28 #ifndef WINTERMUTE_3D_LIGHT_H 29 #define WINTERMUTE_3D_LIGHT_H 31 #include "common/memstream.h" 33 #include "engines/wintermute/base/base_persistence_manager.h" 34 #include "engines/wintermute/base/base_scriptable.h" 41 bool getViewMatrix(
DXMatrix *viewMatrix);
54 bool setLight(
int index = 0);
Definition: base_game.h:76
Definition: base_persistence_manager.h:56
Definition: base_scriptable.h:41
Definition: achievements_tables.h:27