28 #ifndef WINTERMUTE_3D_LIGHT_H 29 #define WINTERMUTE_3D_LIGHT_H 31 #include "common/memstream.h" 33 #include "engines/wintermute/base/base_persistence_manager.h" 34 #include "engines/wintermute/base/base_scriptable.h" 36 #include "math/matrix4.h" 37 #include "math/vector3d.h" 44 bool getViewMatrix(Math::Matrix4 *viewMatrix);
48 Math::Vector3d _position;
49 Math::Vector3d _target;
57 bool setLight(
int index = 0);
Definition: base_game.h:75
Definition: base_persistence_manager.h:55
Definition: base_scriptable.h:41
Definition: memstream.h:43
Definition: achievements_tables.h:27