| _accumDex (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | protected |
| _accumInt (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | protected |
| _accumStr (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | protected |
| _activeInvItem (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | protected |
| _activeWeapon | Ultima::Ultima8::Actor | protected |
| _actorFlags (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | protected |
| _alignment (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | protected |
| _animFrame (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | protected |
| _attackAimFlag | Ultima::Ultima8::Actor | protected |
| _attackMoveDodgeFactor | Ultima::Ultima8::Actor | protected |
| _attackMoveStartFrame | Ultima::Ultima8::Actor | protected |
| _attackMoveTimeout | Ultima::Ultima8::Actor | protected |
| _bark (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | protected |
| _cachedShape (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | mutableprotected |
| _cachedShapeInfo (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | mutableprotected |
| _combatTactic | Ultima::Ultima8::Actor | protected |
| _contents (defined in Ultima::Ultima8::Container) | Ultima::Ultima8::Container | protected |
| _cruBatteryType (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | protected |
| _currentActivityNo | Ultima::Ultima8::Actor | protected |
| _damagePoints (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | protected |
| _defaultActivity | Ultima::Ultima8::Actor | protected |
| _dexterity (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | protected |
| _direction (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | protected |
| _enemyAlignment (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | protected |
| _extendedFlags (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | protected |
| _fallStart (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | protected |
| _flags (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | protected |
| _frame (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | protected |
| _gravityPid (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | protected |
| _gump (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | protected |
| _hitPoints (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | protected |
| _homeX | Ultima::Ultima8::Actor | protected |
| _homeY (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | protected |
| _homeZ (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | protected |
| _intelligence (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | protected |
| _ix (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | protected |
| _iy (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | protected |
| _iz (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | protected |
| _justTeleported (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | protected |
| _keycards (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | protected |
| _kneelingShapeInfo (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | protectedstatic |
| _lastActivityNo (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | protected |
| _lastAnim (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | protected |
| _lastTickWasHit | Ultima::Ultima8::Actor | protected |
| _lNext (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | protected |
| _lPrev (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | protected |
| _mana (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | protected |
| _mapNum (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | protected |
| _name (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | protected |
| _npcNum (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | protected |
| _objId (defined in Ultima::Ultima8::Object) | Ultima::Ultima8::Object | protected |
| _parent (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | protected |
| _quality (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | protected |
| _shieldSpriteProc | Ultima::Ultima8::MainActor | protected |
| _shieldType | Ultima::Ultima8::MainActor | protected |
| _strength (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | protected |
| _unkByte | Ultima::Ultima8::Actor | protected |
| _x (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | protected |
| _y (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | protected |
| _z (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | protected |
| accumulateDex(int n) | Ultima::Ultima8::MainActor | |
| accumulateInt(int n) | Ultima::Ultima8::MainActor | |
| accumulateStr(int n) | Ultima::Ultima8::MainActor | |
| ACT_AIRWALK enum value (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| ACT_ANIMLOCK enum value (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| ACT_ASCENDING enum value (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| ACT_COMBATRUN enum value (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| ACT_DEAD enum value (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| ACT_DESCENDING enum value (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| ACT_FEIGNDEATH enum value (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| ACT_FIRSTSTEP enum value (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| ACT_IMMORTAL enum value (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| ACT_INCOMBAT enum value (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| ACT_INVINCIBLE enum value (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| ACT_KNEELING enum value (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| ACT_PATHFINDING enum value (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| ACT_POISONED enum value (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| ACT_STUNNED enum value (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| ACT_SURRENDERED enum value (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| ACT_WEAPONREADY enum value (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| ACT_WITHSTANDDEATH enum value (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| activeWeaponIsSmall() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| Actor() (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| ActorFlags enum name (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| addFireAnimOffsets(int32 &x, int32 &y, int32 &z) | Ultima::Ultima8::Actor | |
| addItem(Item *item, bool checkwghtvol=false) override | Ultima::Ultima8::MainActor | virtual |
| addItemCru(Item *item, bool showtoast) | Ultima::Ultima8::MainActor | |
| addKeycard(int bitno) (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
| animDirMode(Animation::Sequence anim) const | Ultima::Ultima8::Actor | |
| areEnemiesNear() | Ultima::Ultima8::Actor | |
| ascend(int delta) | Ultima::Ultima8::Item | |
| assignObjId() override | Ultima::Ultima8::Actor | virtual |
| bark(const Std::string &msg) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| calculateAttackDamage(uint16 other, int damage, uint16 type) | Ultima::Ultima8::Actor | |
| callUsecode(uint16 classid, uint16 offset, const uint8 *args=0, int argsize=0) | Ultima::Ultima8::Object | |
| callUsecodeEvent_anim() (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| callUsecodeEvent_AvatarStoleSomething(uint16 unk) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| callUsecodeEvent_cachein() (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| callUsecodeEvent_calledFromAnim() (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| callUsecodeEvent_cast(uint16 unk) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| callUsecodeEvent_combine() (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| callUsecodeEvent_enterFastArea() (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| callUsecodeEvent_equip() (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| callUsecodeEvent_equipWithParam(ObjId param) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| callUsecodeEvent_gotHit(ObjId hitter, int16 hitforce) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| callUsecodeEvent_guardianBark(int16 unk) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| callUsecodeEvent_hatch() (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| callUsecodeEvent_hit(ObjId hitted, int16 hitforce) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| callUsecodeEvent_justMoved() (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| callUsecodeEvent_leaveFastArea() (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| callUsecodeEvent_look() (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| callUsecodeEvent_release() (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| callUsecodeEvent_schedule(uint32 time) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| callUsecodeEvent_unequip() (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| callUsecodeEvent_unequipWithParam(ObjId param) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| callUsecodeEvent_unhatch() (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| callUsecodeEvent_use() (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| CanAddItem(Item *item, bool checkwghtvol=false) override | Ultima::Ultima8::MainActor | virtual |
| canDrag() const | Ultima::Ultima8::Item | |
| canExistAt(int32 x, int32 y, int32 z, bool needsupport=false) const | Ultima::Ultima8::Item | |
| canExistAt(const Point3 &pt, bool needsupport=false) const (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| canMergeWith(const Item *other) const | Ultima::Ultima8::Item | |
| canReach(const Item *other, int range, int32 x=0, int32 y=0, int32 z=0) const | Ultima::Ultima8::Item | |
| canSeeControlledActor(bool forcombat) | Ultima::Ultima8::Actor | |
| checkLoopScript(const uint8 *script, uint32 scriptsize) const | Ultima::Ultima8::Item | |
| ChemicalBattery enum value (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
| clearActorFlag(uint32 mask) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
| clearBark() | Ultima::Ultima8::Item | |
| clearExtFlag(uint32 mask) | Ultima::Ultima8::Item | inline |
| clearFlag(uint32 mask) | Ultima::Ultima8::Item | inline |
| clearGump() | Ultima::Ultima8::Item | |
| clearInCombat() override (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | virtual |
| clearLastActivityNo() (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
| clearObjId() override | Ultima::Ultima8::Container | virtual |
| closeBark() | Ultima::Ultima8::Item | |
| closeGump() | Ultima::Ultima8::Item | |
| clrKeycards() (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | inline |
| collideMove(int32 x, int32 y, int32 z, bool teleport, bool force, ObjId *hititem=0, uint8 *dirs=0) override | Ultima::Ultima8::Actor | virtual |
| Container() (defined in Ultima::Ultima8::Container) | Ultima::Ultima8::Container | |
| containerSearch(UCList *itemlist, const uint8 *loopscript, uint32 scriptsize, bool recurse) const | Ultima::Ultima8::Container | |
| countNearby(uint32 shape, uint16 range) const | Ultima::Ultima8::Item | |
| createActor(uint32 shape, uint32 frame) | Ultima::Ultima8::Actor | static |
| CruBatteryType enum name (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
| destroy(bool delnow=false) override | Ultima::Ultima8::Container | virtual |
| destroyContents() | Ultima::Ultima8::Container | |
| detonateBomb() | Ultima::Ultima8::MainActor | |
| die(uint16 damageType, uint16 damagePts, Direction srcDir) override | Ultima::Ultima8::MainActor | virtual |
| dieCru(uint16 damageType, uint16 damagePts, Direction srcDir) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | protected |
| dieU8(uint16 damageType) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | protected |
| doAnim(Animation::Sequence anim, Direction dir, unsigned int steps=0) | Ultima::Ultima8::Actor | |
| doAnimAfter(Animation::Sequence anim, Direction dir, ProcId waitfor) | Ultima::Ultima8::Actor | |
| doLerp(int32 factor) | Ultima::Ultima8::Item | inline |
| dropWeapon() | Ultima::Ultima8::MainActor | |
| dumpInfo() const override | Ultima::Ultima8::Actor | virtual |
| ensureGravityProcess() override | Ultima::Ultima8::MainActor | virtual |
| enterFastArea() | Ultima::Ultima8::Item | virtual |
| explode(int explosion_type, bool destroy_item, bool cause_damage=true) | Ultima::Ultima8::Item | |
| EXT_CAMERA enum value | Ultima::Ultima8::Item | |
| EXT_FEMALE enum value | Ultima::Ultima8::Item | |
| EXT_FIXED enum value | Ultima::Ultima8::Item | |
| EXT_HIGHLIGHT enum value | Ultima::Ultima8::Item | |
| EXT_INCURMAP enum value | Ultima::Ultima8::Item | |
| EXT_LERP_NOPREV enum value | Ultima::Ultima8::Item | |
| EXT_PERMANENT_NPC enum value | Ultima::Ultima8::Item | |
| EXT_SPRITE enum value | Ultima::Ultima8::Item | |
| EXT_TARGET enum value | Ultima::Ultima8::Item | |
| EXT_TRANSPARENT enum value | Ultima::Ultima8::Item | |
| extflags enum name | Ultima::Ultima8::Item | |
| fall() | Ultima::Ultima8::Item | |
| fireDistance(const Item *other, Direction dir, int16 xoff, int16 yoff, int16 zoff) const | Ultima::Ultima8::Item | |
| fireWeapon(int32 x, int32 y, int32 z, Direction dir, int firetype, bool findtarget) | Ultima::Ultima8::Item | |
| FissionBattery enum value (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
| FLG_BOUNCING enum value | Ultima::Ultima8::Item | |
| FLG_BROKEN enum value | Ultima::Ultima8::Item | |
| FLG_CONTAINED enum value | Ultima::Ultima8::Item | |
| FLG_DISPOSABLE enum value | Ultima::Ultima8::Item | |
| FLG_EQUIPPED enum value | Ultima::Ultima8::Item | |
| FLG_ETHEREAL enum value | Ultima::Ultima8::Item | |
| FLG_FAST_ONLY enum value | Ultima::Ultima8::Item | |
| FLG_FASTAREA enum value | Ultima::Ultima8::Item | |
| FLG_FLIPPED enum value | Ultima::Ultima8::Item | |
| FLG_GUMP_OPEN enum value | Ultima::Ultima8::Item | |
| FLG_HANGING enum value | Ultima::Ultima8::Item | |
| FLG_IN_NPC_LIST enum value | Ultima::Ultima8::Item | |
| FLG_INVISIBLE enum value | Ultima::Ultima8::Item | |
| FLG_LOW_FRICTION enum value | Ultima::Ultima8::Item | |
| FLG_OWNED enum value | Ultima::Ultima8::Item | |
| FusionBattery enum value (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
| getActiveInvItem() const (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | inline |
| getActiveWeapon() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
| getAlignment() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
| getArmourClass() const override (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | virtual |
| getAttackAimFlag() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
| getAttackingDex() const override (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | virtual |
| getAttackMoveDodgeFactor() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
| getAttackMoveTimeoutFinishFrame() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
| getAttackProcess() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| getBatteryType() const (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | inline |
| getCapacity() const | Ultima::Ultima8::Container | virtual |
| getCentre() const | Ultima::Ultima8::Item | |
| getCombatProcess() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| getCombatTactic() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
| getContentVolume() const | Ultima::Ultima8::Container | virtual |
| getCurrentActivityNo() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
| getDamageAmount() const override (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | virtual |
| getDamagePoints() const | Ultima::Ultima8::Item | inline |
| getDamageType() const override | Ultima::Ultima8::MainActor | virtual |
| getDefaultActivity(int no) const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| getDefendingDex() const override (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | virtual |
| getDefenseType() const override (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | virtual |
| getDex() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
| getDir() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
| getDirToItemCentre(const Item &item2) const | Ultima::Ultima8::Item | |
| getDirToItemCentre(const Point3 &pt) const | Ultima::Ultima8::Item | |
| getEnemyAlignment() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
| getEquip(uint32 type) const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| getExtFlags() const | Ultima::Ultima8::Item | inline |
| getFallStart() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
| getFamily() const | Ultima::Ultima8::Item | |
| getFirstItemWithShape(uint16 shapeno, bool recurse) | Ultima::Ultima8::Container | |
| getFlags() const | Ultima::Ultima8::Item | inline |
| getFootpadData(int32 &x, int32 &y, int32 &z) const | Ultima::Ultima8::Item | inline |
| getFootpadWorld(int32 &x, int32 &y, int32 &z) const | Ultima::Ultima8::Item | inline |
| getFrame() const | Ultima::Ultima8::Item | inline |
| getGravityPID() const | Ultima::Ultima8::Item | inline |
| getGump() const | Ultima::Ultima8::Item | inline |
| getGumpLocation(int32 &x, int32 &y) const | Ultima::Ultima8::Item | |
| getHomePosition(int32 &x, int32 &y, int32 &z) const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| getHP() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
| getInt() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
| getItemsWithShapeFamily(Std::vector< Item *> &itemlist, uint16 family, bool recurse) | Ultima::Ultima8::Container | |
| getLastActivityNo() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
| getLastAnim() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
| getLastTickWasHit() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
| getLerped() const | Ultima::Ultima8::Item | inline |
| getLocation() const | Ultima::Ultima8::Item | inline |
| getLocationAbsolute() const | Ultima::Ultima8::Item | |
| getMana() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
| getMapNum() const | Ultima::Ultima8::Item | inline |
| getMaxEnergy() (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
| getMaxHP() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| getMaxMana() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| getName() const (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | inline |
| getNpcNum() const | Ultima::Ultima8::Item | inline |
| getObjId() const | Ultima::Ultima8::Object | inline |
| getParent() const | Ultima::Ultima8::Item | inline |
| getParentAsContainer() const | Ultima::Ultima8::Item | |
| getQuality() const | Ultima::Ultima8::Item | inline |
| getRange(const Item &item2, bool checkz=false) const | Ultima::Ultima8::Item | |
| getRangeIfVisible(const Item &item2) const | Ultima::Ultima8::Item | |
| getRootContainer() const | Ultima::Ultima8::Item | |
| getShape() const | Ultima::Ultima8::Item | inline |
| getShapeInfo() const | Ultima::Ultima8::Item | inline |
| getShapeInfoFromGameInstance() const override | Ultima::Ultima8::MainActor | virtual |
| getShapeObject() const | Ultima::Ultima8::Item | |
| getShieldType() (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | inline |
| getStr() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
| getTargetZRelativeToAttackerZ(int32 attackerz) const | Ultima::Ultima8::Item | |
| getThrowRange() const | Ultima::Ultima8::Item | |
| getTopItem() const | Ultima::Ultima8::Item | |
| getTotalWeight() const override | Ultima::Ultima8::Container | virtual |
| getUnkByte() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
| getVolume() const | Ultima::Ultima8::Item | virtual |
| getWeaponOverlay(const WeaponOverlayFrame *&frame, uint32 &shape) (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
| getWeight() const | Ultima::Ultima8::Item | virtual |
| getWorldBox() const | Ultima::Ultima8::Item | |
| getZ() const | Ultima::Ultima8::Item | |
| giveTreasure() | Ultima::Ultima8::Actor | |
| grab() | Ultima::Ultima8::Item | |
| hasActorFlags(uint32 flags) const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
| hasAnim(Animation::Sequence anim) | Ultima::Ultima8::Actor | |
| hasExtFlags(uint32 flags) const | Ultima::Ultima8::Item | inline |
| hasFlags(uint16 flags) const | Ultima::Ultima8::Item | inline |
| hasJustTeleported() const (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | inline |
| hasKeycard(int num) const (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
| hurl(int xs, int ys, int zs, int grav) | Ultima::Ultima8::Item | |
| INTRINSIC(I_teleportToEgg) (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
| INTRINSIC(I_accumulateStrength) (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
| INTRINSIC(I_accumulateDexterity) (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
| INTRINSIC(I_accumulateIntelligence) (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
| INTRINSIC(I_clrAvatarInCombat) (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
| INTRINSIC(I_setAvatarInCombat) (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
| INTRINSIC(I_isAvatarInCombat) (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
| INTRINSIC(I_getMaxEnergy) (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
| INTRINSIC(I_hasKeycard) (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
| INTRINSIC(I_clrKeycards) (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
| INTRINSIC(I_addItemCru) (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
| INTRINSIC(I_getNumberOfCredits) (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
| INTRINSIC(I_switchMap) (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
| INTRINSIC(I_removeItemCru) (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
| INTRINSIC(I_isNPC) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_getDir) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_getLastAnimSet) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_pathfindToItem) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_pathfindToPoint) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_getStr) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_getDex) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_getInt) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_getHp) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_getMaxHp) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_getMana) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_getAlignment) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_getEnemyAlignment) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_setStr) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_setDex) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_setInt) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_setHp) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_setMana) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_setAlignment) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_setEnemyAlignment) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_getMap) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_addHp) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_teleport) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_doAnim) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_isInCombat) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_setInCombat) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_clrInCombat) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_setTarget) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_getTarget) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_isEnemy) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_isDead) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_setDead) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_clrDead) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_isImmortal) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_setImmortal) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_clrImmortal) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_isWithstandDeath) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_setWithstandDeath) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_clrWithstandDeath) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_isFeignDeath) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_setFeignDeath) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_clrFeignDeath) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_areEnemiesNear) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_isBusy) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_createActor) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_createActorCru) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_setActivity) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_setAirWalkEnabled) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_getAirWalkEnabled) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_schedule) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_getEquip) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_setEquip) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_setDefaultActivity0) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_setDefaultActivity1) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_setDefaultActivity2) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_getDefaultActivity0) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_getDefaultActivity1) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_getDefaultActivity2) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_setCombatTactic) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_setUnkByte) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_getUnkByte) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_getLastActivityNo) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_getCurrentActivityNo) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_turnToward) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_isKneeling) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_isFalling) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| INTRINSIC(I_removeContents) (defined in Ultima::Ultima8::Container) | Ultima::Ultima8::Container | |
| INTRINSIC(I_destroyContents) (defined in Ultima::Ultima8::Container) | Ultima::Ultima8::Container | |
| INTRINSIC(I_touch) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_getX) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_getY) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_getZ) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_getCX) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_getCY) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_getCZ) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_getPoint) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_getShape) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_setShape) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_getFrame) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_setFrame) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_getQuality) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_getUnkEggType) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_setUnkEggType) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_getQuantity) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_getContainer) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_getRootContainer) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_getQ) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_getQHi) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_getQLo) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_setQ) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_setQHi) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_setQLo) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_setQuality) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_setQuantity) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_setQAndCombine) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_getFamily) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_getTypeFlag) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_getStatus) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_orStatus) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_andStatus) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_getFootpadData) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_overlaps) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_overlapsXY) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_isOn) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_isCompletelyOn) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_isCentreOn) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_isInNpc) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_ascend) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_getWeight) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_getWeightIncludingContents) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_getVolume) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_bark) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_getMapArray) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_setMapArray) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_getNpcNum) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_setNpcNum) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_getDirToCoords) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_getDirFromCoords) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_getDirToItem) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_getDirFromItem) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_getDirFromTo16) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_getClosestDirectionInRange) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_look) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_use) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_gotHit) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_enterFastArea) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_cast) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_ask) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_getSliderInput) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_openGump) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_closeGump) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_create) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_legalCreateAtPoint) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_legalCreateAtCoords) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_legalCreateInCont) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_push) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_pop) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_popToCoords) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_popToContainer) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_popToEnd) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_destroy) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_move) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_legalMoveToPoint) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_legalMoveToContainer) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_hurl) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_shoot) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_fall) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_grab) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_igniteChaos) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_getFamilyOfType) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_getEtherealTop) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_guardianBark) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_getSurfaceWeight) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_isExplosive) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_receiveHit) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_explode) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_canReach) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_getRange) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_getRangeIfVisible) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_isCrusTypeNPC) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_setBroken) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_inFastArea) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_equip) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_unequip) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_avatarStoleSomething) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_isPartlyOnScreen) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_fireWeapon) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| INTRINSIC(I_fireDistance) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| isBusy() const | Ultima::Ultima8::Actor | |
| isCentreOn(const Item &item2) const | Ultima::Ultima8::Item | |
| isCompletelyOn(const Item &item2) const | Ultima::Ultima8::Item | |
| isDead() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
| isFalling() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| isInCombat() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
| isKneeling() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
| isOn(const Item &item2) const | Ultima::Ultima8::Item | |
| isOnScreen() const | Ultima::Ultima8::Item | |
| isPartlyOnScreen() const | Ultima::Ultima8::Item | |
| isRobotCru() const | Ultima::Ultima8::Item | protected |
| Item() (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| killAllButCombatProcesses() | Ultima::Ultima8::Actor | |
| killAllButFallAnims(bool death) | Ultima::Ultima8::Actor | |
| leaveFastArea() | Ultima::Ultima8::Item | virtual |
| loadData(Common::ReadStream *rs, uint32 version) (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
| loadMonsterStats() | Ultima::Ultima8::Actor | |
| loadMonsterStatsCru() (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | protected |
| loadMonsterStatsU8() (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | protected |
| MainActor() (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
| MAX_QUANTITY (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | static |
| move(int32 X, int32 Y, int32 Z) override | Ultima::Ultima8::MainActor | virtual |
| Ultima::Ultima8::Actor::move(const Point3 &pt) | Ultima::Ultima8::Item | |
| movedByPlayer() | Ultima::Ultima8::Item | |
| moveItemToEnd(Item *item) | Ultima::Ultima8::Container | virtual |
| moveToContainer(Container *container, bool checkwghtvol=false) | Ultima::Ultima8::Item | |
| moveToEtherealVoid() | Ultima::Ultima8::Item | |
| nextInvItem() | Ultima::Ultima8::MainActor | |
| nextWeapon() | Ultima::Ultima8::MainActor | |
| NoBattery enum value (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
| Object() (defined in Ultima::Ultima8::Object) | Ultima::Ultima8::Object | inline |
| openGump(uint32 gumpshape) | Ultima::Ultima8::Item | |
| overlaps(const Item &item2) const | Ultima::Ultima8::Item | |
| overlapsxy(const Item &item2) const | Ultima::Ultima8::Item | |
| randomGumpLocation() | Ultima::Ultima8::Item | |
| receiveHit(uint16 other, Direction dir, int damage, uint16 type) override | Ultima::Ultima8::Actor | virtual |
| receiveHitCru(uint16 other, Direction dir, int damage, uint16 type) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | protected |
| receiveHitU8(uint16 other, Direction dir, int damage, uint16 type) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | protected |
| receiveShieldHit(int damage, uint16 damage_type) override | Ultima::Ultima8::MainActor | virtual |
| removeContents() | Ultima::Ultima8::Container | |
| removeItem(Item *item) override | Ultima::Ultima8::Actor | virtual |
| removeItemCru(Item *item) | Ultima::Ultima8::MainActor | |
| returnFromEtherealVoid() | Ultima::Ultima8::Item | |
| saveData(Common::WriteStream *ws) override (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | virtual |
| scaleReceivedDamageCru(int damage, uint16 type) const | Ultima::Ultima8::Item | protected |
| schedule(uint32 time) | Ultima::Ultima8::Actor | |
| setActivity(int activity) | Ultima::Ultima8::Actor | |
| setActivityCru(int activity) | Ultima::Ultima8::Actor | protected |
| setActivityU8(int activity) | Ultima::Ultima8::Actor | protected |
| setActorFlag(uint32 mask) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
| setAlignment(uint16 a) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
| setAttackAimFlag(bool val) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
| setBatteryType(CruBatteryType newbattery) (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | inline |
| setCombatTactic(int no) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
| setDamagePoints(uint8 points) | Ultima::Ultima8::Item | inline |
| setDefaultActivity(int no, uint16 activity) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| setDex(int16 dex) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
| setDir(Direction dir) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
| setEnemyAlignment(uint16 a) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
| setEquip(Item *item, bool checkwghtvol=false) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| setExtFlag(uint32 mask) | Ultima::Ultima8::Item | inline |
| setExtFlags(uint32 f) | Ultima::Ultima8::Item | inline |
| setFallStart(int32 zp) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
| setFlag(uint32 mask) | Ultima::Ultima8::Item | inline |
| setFlagRecursively(uint32 mask) override | Ultima::Ultima8::Container | virtual |
| setFrame(uint32 frame) | Ultima::Ultima8::Item | inline |
| setGravityPID(ProcId pid) | Ultima::Ultima8::Item | inline |
| setGumpLocation(int32 x, int32 y) | Ultima::Ultima8::Item | |
| setHomePosition(int32 x, int32 y, int32 z) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| setHP(uint16 hp) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
| setInCombat(int activity) override (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | virtual |
| setInCombatCru(int activity) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | protected |
| setInCombatU8() (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | protected |
| setInt(int16 intl) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
| setJustTeleported(bool t) (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | inline |
| setLastAnim(Animation::Sequence anim) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
| setLocation(int32 x, int32 y, int32 z) | Ultima::Ultima8::Item | |
| setLocation(const Point3 &pt) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| setMana(int16 mp) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
| setMapNum(uint16 mapnum) | Ultima::Ultima8::Item | inline |
| setName(const Std::string &name) (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | inline |
| setNpcNum(uint16 npcnum) | Ultima::Ultima8::Item | inline |
| setParent(ObjId p) | Ultima::Ultima8::Item | inline |
| setQuality(uint16 quality) | Ultima::Ultima8::Item | inline |
| setShape(uint32 shape) | Ultima::Ultima8::Item | |
| setShieldType(uint16 shieldtype) (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | inline |
| setStr(int16 str) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
| setToStartOfAnim(Animation::Sequence anim) | Ultima::Ultima8::Actor | |
| setUnkByte(uint8 b) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
| setupLerp(int32 gametick) | Ultima::Ultima8::Item | |
| setZ(int32 z) | Ultima::Ultima8::Item | inline |
| statusflags enum name | Ultima::Ultima8::Item | |
| teleport(int mapNum, int32 x, int32 y, int32 z) override | Ultima::Ultima8::MainActor | virtual |
| teleport(int mapNum, int teleport_id) | Ultima::Ultima8::MainActor | |
| toggleInCombat() (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | inline |
| tookHitCru() | Ultima::Ultima8::Actor | |
| tryAnim(Animation::Sequence anim, Direction dir, unsigned int steps=0, PathfindingState *state=0) | Ultima::Ultima8::Actor | |
| turnTowardDir(Direction dir, ProcId prevpid=0) | Ultima::Ultima8::Actor | |
| use() (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| useInventoryItem(uint32 shapenum) (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | protected |
| useInventoryItem(Item *item) (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | protected |
| ~Actor() override (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
| ~Container() override (defined in Ultima::Ultima8::Container) | Ultima::Ultima8::Container | |
| ~Item() override (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
| ~MainActor() override (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
| ~Object() (defined in Ultima::Ultima8::Object) | Ultima::Ultima8::Object | virtual |