_accumDex (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | protected |
_accumInt (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | protected |
_accumStr (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | protected |
_activeInvItem (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | protected |
_activeWeapon | Ultima::Ultima8::Actor | protected |
_actorFlags (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | protected |
_alignment (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | protected |
_animFrame (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | protected |
_attackAimFlag | Ultima::Ultima8::Actor | protected |
_attackMoveDodgeFactor | Ultima::Ultima8::Actor | protected |
_attackMoveStartFrame | Ultima::Ultima8::Actor | protected |
_attackMoveTimeout | Ultima::Ultima8::Actor | protected |
_bark (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | protected |
_cachedShape (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | mutableprotected |
_cachedShapeInfo (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | mutableprotected |
_combatTactic | Ultima::Ultima8::Actor | protected |
_contents (defined in Ultima::Ultima8::Container) | Ultima::Ultima8::Container | protected |
_cruBatteryType (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | protected |
_currentActivityNo | Ultima::Ultima8::Actor | protected |
_damagePoints (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | protected |
_defaultActivity | Ultima::Ultima8::Actor | protected |
_dexterity (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | protected |
_direction (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | protected |
_enemyAlignment (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | protected |
_extendedFlags (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | protected |
_fallStart (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | protected |
_flags (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | protected |
_frame (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | protected |
_gravityPid (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | protected |
_gump (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | protected |
_hitPoints (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | protected |
_homeX | Ultima::Ultima8::Actor | protected |
_homeY (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | protected |
_homeZ (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | protected |
_intelligence (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | protected |
_ix (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | protected |
_iy (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | protected |
_iz (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | protected |
_justTeleported (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | protected |
_keycards (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | protected |
_kneelingShapeInfo (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | protectedstatic |
_lastActivityNo (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | protected |
_lastAnim (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | protected |
_lastTickWasHit | Ultima::Ultima8::Actor | protected |
_lNext (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | protected |
_lPrev (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | protected |
_mana (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | protected |
_mapNum (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | protected |
_name (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | protected |
_npcNum (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | protected |
_objId (defined in Ultima::Ultima8::Object) | Ultima::Ultima8::Object | protected |
_parent (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | protected |
_quality (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | protected |
_shieldSpriteProc | Ultima::Ultima8::MainActor | protected |
_shieldType | Ultima::Ultima8::MainActor | protected |
_strength (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | protected |
_unkByte | Ultima::Ultima8::Actor | protected |
_x (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | protected |
_y (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | protected |
_z (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | protected |
accumulateDex(int n) | Ultima::Ultima8::MainActor | |
accumulateInt(int n) | Ultima::Ultima8::MainActor | |
accumulateStr(int n) | Ultima::Ultima8::MainActor | |
ACT_AIRWALK enum value (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
ACT_ANIMLOCK enum value (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
ACT_ASCENDING enum value (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
ACT_COMBATRUN enum value (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
ACT_DEAD enum value (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
ACT_DESCENDING enum value (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
ACT_FEIGNDEATH enum value (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
ACT_FIRSTSTEP enum value (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
ACT_IMMORTAL enum value (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
ACT_INCOMBAT enum value (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
ACT_INVINCIBLE enum value (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
ACT_KNEELING enum value (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
ACT_PATHFINDING enum value (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
ACT_POISONED enum value (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
ACT_STUNNED enum value (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
ACT_SURRENDERED enum value (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
ACT_WEAPONREADY enum value (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
ACT_WITHSTANDDEATH enum value (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
activeWeaponIsSmall() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
Actor() (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
ActorFlags enum name (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
addFireAnimOffsets(int32 &x, int32 &y, int32 &z) | Ultima::Ultima8::Actor | |
addItem(Item *item, bool checkwghtvol=false) override | Ultima::Ultima8::MainActor | virtual |
addItemCru(Item *item, bool showtoast) | Ultima::Ultima8::MainActor | |
addKeycard(int bitno) (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
animDirMode(Animation::Sequence anim) const | Ultima::Ultima8::Actor | |
areEnemiesNear() | Ultima::Ultima8::Actor | |
ascend(int delta) | Ultima::Ultima8::Item | |
assignObjId() override | Ultima::Ultima8::Actor | virtual |
bark(const Std::string &msg, ObjId id=0) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
calculateAttackDamage(uint16 other, int damage, uint16 type) | Ultima::Ultima8::Actor | |
callUsecode(uint16 classid, uint16 offset, const uint8 *args=0, int argsize=0) | Ultima::Ultima8::Object | |
callUsecodeEvent_anim() (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
callUsecodeEvent_AvatarStoleSomething(uint16 unk) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
callUsecodeEvent_cachein() (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
callUsecodeEvent_calledFromAnim() (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
callUsecodeEvent_cast(uint16 unk) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
callUsecodeEvent_combine() (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
callUsecodeEvent_enterFastArea() (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
callUsecodeEvent_equip() (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
callUsecodeEvent_equipWithParam(ObjId param) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
callUsecodeEvent_gotHit(ObjId hitter, int16 hitforce) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
callUsecodeEvent_guardianBark(int16 unk) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
callUsecodeEvent_hatch() (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
callUsecodeEvent_hit(ObjId hitted, int16 hitforce) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
callUsecodeEvent_justMoved() (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
callUsecodeEvent_leaveFastArea() (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
callUsecodeEvent_look() (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
callUsecodeEvent_release() (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
callUsecodeEvent_schedule(uint32 time) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
callUsecodeEvent_unequip() (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
callUsecodeEvent_unequipWithParam(ObjId param) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
callUsecodeEvent_unhatch() (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
callUsecodeEvent_use() (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
CanAddItem(Item *item, bool checkwghtvol=false) override | Ultima::Ultima8::MainActor | virtual |
canDrag() const | Ultima::Ultima8::Item | |
canExistAt(int32 x, int32 y, int32 z, bool needsupport=false) const | Ultima::Ultima8::Item | |
canExistAt(const Point3 &pt, bool needsupport=false) const (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
canMergeWith(const Item *other) const | Ultima::Ultima8::Item | |
canReach(const Item *other, int range, int32 x=0, int32 y=0, int32 z=0) const | Ultima::Ultima8::Item | |
canSeeControlledActor(bool forcombat) | Ultima::Ultima8::Actor | |
checkLoopScript(const uint8 *script, uint32 scriptsize) const | Ultima::Ultima8::Item | |
ChemicalBattery enum value (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
clearActorFlag(uint32 mask) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
clearBark() | Ultima::Ultima8::Item | |
clearExtFlag(uint32 mask) | Ultima::Ultima8::Item | inline |
clearFlag(uint32 mask) | Ultima::Ultima8::Item | inline |
clearGump() | Ultima::Ultima8::Item | |
clearInCombat() override (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | virtual |
clearLastActivityNo() (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
clearObjId() override | Ultima::Ultima8::Container | virtual |
closeBark() | Ultima::Ultima8::Item | |
closeGump() | Ultima::Ultima8::Item | |
clrKeycards() (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | inline |
collideMove(int32 x, int32 y, int32 z, bool teleport, bool force, ObjId *hititem=0, uint8 *dirs=0) override | Ultima::Ultima8::Actor | virtual |
Container() (defined in Ultima::Ultima8::Container) | Ultima::Ultima8::Container | |
containerSearch(UCList *itemlist, const uint8 *loopscript, uint32 scriptsize, bool recurse) const | Ultima::Ultima8::Container | |
countNearby(uint32 shape, uint16 range) const | Ultima::Ultima8::Item | |
createActor(uint32 shape, uint32 frame) | Ultima::Ultima8::Actor | static |
CruBatteryType enum name (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
destroy(bool delnow=false) override | Ultima::Ultima8::Container | virtual |
destroyContents() | Ultima::Ultima8::Container | |
detonateBomb() | Ultima::Ultima8::MainActor | |
die(uint16 damageType, uint16 damagePts, Direction srcDir) override | Ultima::Ultima8::MainActor | virtual |
dieCru(uint16 damageType, uint16 damagePts, Direction srcDir) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | protected |
dieU8(uint16 damageType) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | protected |
doAnim(Animation::Sequence anim, Direction dir, unsigned int steps=0) | Ultima::Ultima8::Actor | |
doAnimAfter(Animation::Sequence anim, Direction dir, ProcId waitfor) | Ultima::Ultima8::Actor | |
doLerp(int32 factor) | Ultima::Ultima8::Item | inline |
dropWeapon() | Ultima::Ultima8::MainActor | |
dumpInfo() const override | Ultima::Ultima8::Actor | virtual |
ensureGravityProcess() override | Ultima::Ultima8::MainActor | virtual |
enterFastArea() | Ultima::Ultima8::Item | virtual |
explode(int explosion_type, bool destroy_item, bool cause_damage=true) | Ultima::Ultima8::Item | |
EXT_CAMERA enum value | Ultima::Ultima8::Item | |
EXT_FEMALE enum value | Ultima::Ultima8::Item | |
EXT_FIXED enum value | Ultima::Ultima8::Item | |
EXT_HIGHLIGHT enum value | Ultima::Ultima8::Item | |
EXT_INCURMAP enum value | Ultima::Ultima8::Item | |
EXT_LERP_NOPREV enum value | Ultima::Ultima8::Item | |
EXT_PERMANENT_NPC enum value | Ultima::Ultima8::Item | |
EXT_SPRITE enum value | Ultima::Ultima8::Item | |
EXT_TARGET enum value | Ultima::Ultima8::Item | |
EXT_TRANSPARENT enum value | Ultima::Ultima8::Item | |
extflags enum name | Ultima::Ultima8::Item | |
fall() | Ultima::Ultima8::Item | |
fireDistance(const Item *other, Direction dir, int16 xoff, int16 yoff, int16 zoff) const | Ultima::Ultima8::Item | |
fireWeapon(int32 x, int32 y, int32 z, Direction dir, int firetype, bool findtarget) | Ultima::Ultima8::Item | |
FissionBattery enum value (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
FLG_BOUNCING enum value | Ultima::Ultima8::Item | |
FLG_BROKEN enum value | Ultima::Ultima8::Item | |
FLG_CONTAINED enum value | Ultima::Ultima8::Item | |
FLG_DISPOSABLE enum value | Ultima::Ultima8::Item | |
FLG_EQUIPPED enum value | Ultima::Ultima8::Item | |
FLG_ETHEREAL enum value | Ultima::Ultima8::Item | |
FLG_FAST_ONLY enum value | Ultima::Ultima8::Item | |
FLG_FASTAREA enum value | Ultima::Ultima8::Item | |
FLG_FLIPPED enum value | Ultima::Ultima8::Item | |
FLG_GUMP_OPEN enum value | Ultima::Ultima8::Item | |
FLG_HANGING enum value | Ultima::Ultima8::Item | |
FLG_IN_NPC_LIST enum value | Ultima::Ultima8::Item | |
FLG_INVISIBLE enum value | Ultima::Ultima8::Item | |
FLG_LOW_FRICTION enum value | Ultima::Ultima8::Item | |
FLG_OWNED enum value | Ultima::Ultima8::Item | |
FusionBattery enum value (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
getActiveInvItem() const (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | inline |
getActiveWeapon() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
getAlignment() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
getArmourClass() const override (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | virtual |
getAttackAimFlag() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
getAttackingDex() const override (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | virtual |
getAttackMoveDodgeFactor() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
getAttackMoveTimeoutFinishFrame() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
getAttackProcess() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
getBatteryType() const (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | inline |
getCapacity() const | Ultima::Ultima8::Container | virtual |
getCentre() const | Ultima::Ultima8::Item | |
getCombatProcess() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
getCombatTactic() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
getContentVolume() const | Ultima::Ultima8::Container | virtual |
getCurrentActivityNo() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
getDamageAmount() const override (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | virtual |
getDamagePoints() const | Ultima::Ultima8::Item | inline |
getDamageType() const override | Ultima::Ultima8::MainActor | virtual |
getDefaultActivity(int no) const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
getDefendingDex() const override (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | virtual |
getDefenseType() const override (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | virtual |
getDex() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
getDir() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
getDirToItemCentre(const Item &item2) const | Ultima::Ultima8::Item | |
getDirToItemCentre(const Point3 &pt) const | Ultima::Ultima8::Item | |
getEnemyAlignment() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
getEquip(uint32 type) const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
getExtFlags() const | Ultima::Ultima8::Item | inline |
getFallStart() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
getFamily() const | Ultima::Ultima8::Item | |
getFirstItemWithShape(uint16 shapeno, bool recurse) | Ultima::Ultima8::Container | |
getFlags() const | Ultima::Ultima8::Item | inline |
getFootpadData(int32 &x, int32 &y, int32 &z) const | Ultima::Ultima8::Item | inline |
getFootpadWorld(int32 &x, int32 &y, int32 &z) const | Ultima::Ultima8::Item | inline |
getFrame() const | Ultima::Ultima8::Item | inline |
getGravityPID() const | Ultima::Ultima8::Item | inline |
getGump() const | Ultima::Ultima8::Item | inline |
getGumpLocation(int32 &x, int32 &y) const | Ultima::Ultima8::Item | |
getHomePosition(int32 &x, int32 &y, int32 &z) const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
getHP() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
getInt() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
getItemsWithShapeFamily(Std::vector< Item *> &itemlist, uint16 family, bool recurse) | Ultima::Ultima8::Container | |
getLastActivityNo() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
getLastAnim() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
getLastTickWasHit() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
getLerped() const | Ultima::Ultima8::Item | inline |
getLocation() const | Ultima::Ultima8::Item | inline |
getLocationAbsolute() const | Ultima::Ultima8::Item | |
getMana() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
getMapNum() const | Ultima::Ultima8::Item | inline |
getMaxEnergy() (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
getMaxHP() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
getMaxMana() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
getName() const (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | inline |
getNpcNum() const | Ultima::Ultima8::Item | inline |
getObjId() const | Ultima::Ultima8::Object | inline |
getParent() const | Ultima::Ultima8::Item | inline |
getParentAsContainer() const | Ultima::Ultima8::Item | |
getQuality() const | Ultima::Ultima8::Item | inline |
getRange(const Item &item2, bool checkz=false) const | Ultima::Ultima8::Item | |
getRangeIfVisible(const Item &item2) const | Ultima::Ultima8::Item | |
getRootContainer() const | Ultima::Ultima8::Item | |
getShape() const | Ultima::Ultima8::Item | inline |
getShapeInfo() const | Ultima::Ultima8::Item | inline |
getShapeInfoFromGameInstance() const override | Ultima::Ultima8::MainActor | virtual |
getShapeObject() const | Ultima::Ultima8::Item | |
getShieldType() (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | inline |
getStr() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
getTargetZRelativeToAttackerZ(int32 attackerz) const | Ultima::Ultima8::Item | |
getThrowRange() const | Ultima::Ultima8::Item | |
getTopItem() const | Ultima::Ultima8::Item | |
getTotalWeight() const override | Ultima::Ultima8::Container | virtual |
getUnkByte() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
getVolume() const | Ultima::Ultima8::Item | virtual |
getWeaponOverlay(const WeaponOverlayFrame *&frame, uint32 &shape) (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
getWeight() const | Ultima::Ultima8::Item | virtual |
getWorldBox() const | Ultima::Ultima8::Item | |
getZ() const | Ultima::Ultima8::Item | |
giveTreasure() | Ultima::Ultima8::Actor | |
grab() | Ultima::Ultima8::Item | |
hasActorFlags(uint32 flags) const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
hasAnim(Animation::Sequence anim) | Ultima::Ultima8::Actor | |
hasExtFlags(uint32 flags) const | Ultima::Ultima8::Item | inline |
hasFlags(uint16 flags) const | Ultima::Ultima8::Item | inline |
hasJustTeleported() const (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | inline |
hasKeycard(int num) const (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
hurl(int xs, int ys, int zs, int grav) | Ultima::Ultima8::Item | |
INTRINSIC(I_teleportToEgg) (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
INTRINSIC(I_accumulateStrength) (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
INTRINSIC(I_accumulateDexterity) (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
INTRINSIC(I_accumulateIntelligence) (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
INTRINSIC(I_clrAvatarInCombat) (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
INTRINSIC(I_setAvatarInCombat) (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
INTRINSIC(I_isAvatarInCombat) (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
INTRINSIC(I_getMaxEnergy) (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
INTRINSIC(I_hasKeycard) (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
INTRINSIC(I_clrKeycards) (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
INTRINSIC(I_addItemCru) (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
INTRINSIC(I_getNumberOfCredits) (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
INTRINSIC(I_switchMap) (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
INTRINSIC(I_removeItemCru) (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
INTRINSIC(I_isNPC) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_getDir) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_getLastAnimSet) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_pathfindToItem) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_pathfindToPoint) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_getStr) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_getDex) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_getInt) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_getHp) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_getMaxHp) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_getMana) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_getAlignment) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_getEnemyAlignment) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_setStr) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_setDex) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_setInt) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_setHp) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_setMana) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_setAlignment) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_setEnemyAlignment) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_getMap) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_addHp) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_teleport) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_doAnim) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_isInCombat) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_setInCombat) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_clrInCombat) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_setTarget) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_getTarget) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_isEnemy) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_isDead) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_setDead) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_clrDead) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_isImmortal) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_setImmortal) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_clrImmortal) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_isWithstandDeath) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_setWithstandDeath) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_clrWithstandDeath) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_isFeignDeath) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_setFeignDeath) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_clrFeignDeath) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_areEnemiesNear) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_isBusy) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_createActor) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_createActorCru) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_setActivity) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_setAirWalkEnabled) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_getAirWalkEnabled) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_schedule) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_getEquip) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_setEquip) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_setDefaultActivity0) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_setDefaultActivity1) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_setDefaultActivity2) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_getDefaultActivity0) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_getDefaultActivity1) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_getDefaultActivity2) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_setCombatTactic) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_setUnkByte) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_getUnkByte) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_getLastActivityNo) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_getCurrentActivityNo) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_turnToward) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_isKneeling) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_isFalling) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
INTRINSIC(I_removeContents) (defined in Ultima::Ultima8::Container) | Ultima::Ultima8::Container | |
INTRINSIC(I_destroyContents) (defined in Ultima::Ultima8::Container) | Ultima::Ultima8::Container | |
INTRINSIC(I_touch) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_getX) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_getY) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_getZ) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_getCX) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_getCY) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_getCZ) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_getPoint) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_getShape) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_setShape) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_getFrame) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_setFrame) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_getQuality) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_getUnkEggType) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_setUnkEggType) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_getQuantity) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_getContainer) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_getRootContainer) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_getQ) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_getQHi) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_getQLo) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_setQ) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_setQHi) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_setQLo) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_setQuality) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_setQuantity) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_setQAndCombine) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_getFamily) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_getTypeFlag) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_getStatus) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_orStatus) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_andStatus) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_getFootpadData) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_overlaps) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_overlapsXY) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_isOn) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_isCompletelyOn) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_isCentreOn) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_isInNpc) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_ascend) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_getWeight) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_getWeightIncludingContents) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_getVolume) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_bark) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_getMapArray) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_setMapArray) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_getNpcNum) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_setNpcNum) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_getDirToCoords) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_getDirFromCoords) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_getDirToItem) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_getDirFromItem) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_getDirFromTo16) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_getClosestDirectionInRange) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_look) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_use) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_gotHit) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_enterFastArea) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_cast) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_ask) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_getSliderInput) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_openGump) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_closeGump) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_create) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_legalCreateAtPoint) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_legalCreateAtCoords) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_legalCreateInCont) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_push) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_pop) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_popToCoords) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_popToContainer) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_popToEnd) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_destroy) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_move) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_legalMoveToPoint) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_legalMoveToContainer) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_hurl) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_shoot) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_fall) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_grab) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_igniteChaos) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_getFamilyOfType) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_getEtherealTop) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_guardianBark) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_getSurfaceWeight) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_isExplosive) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_receiveHit) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_explode) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_canReach) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_getRange) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_getRangeIfVisible) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_isCrusTypeNPC) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_setBroken) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_inFastArea) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_equip) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_unequip) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_avatarStoleSomething) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_isPartlyOnScreen) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_fireWeapon) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
INTRINSIC(I_fireDistance) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
isBusy() const | Ultima::Ultima8::Actor | |
isCentreOn(const Item &item2) const | Ultima::Ultima8::Item | |
isCompletelyOn(const Item &item2) const | Ultima::Ultima8::Item | |
isDead() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
isFalling() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
isInCombat() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
isKneeling() const (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
isOn(const Item &item2) const | Ultima::Ultima8::Item | |
isOnScreen() const | Ultima::Ultima8::Item | |
isPartlyOnScreen() const | Ultima::Ultima8::Item | |
isRobotCru() const | Ultima::Ultima8::Item | protected |
Item() (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
killAllButCombatProcesses() | Ultima::Ultima8::Actor | |
killAllButFallAnims(bool death) | Ultima::Ultima8::Actor | |
leaveFastArea() | Ultima::Ultima8::Item | virtual |
loadData(Common::ReadStream *rs, uint32 version) (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
loadMonsterStats() | Ultima::Ultima8::Actor | |
loadMonsterStatsCru() (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | protected |
loadMonsterStatsU8() (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | protected |
MainActor() (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
MAX_QUANTITY (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | static |
move(int32 X, int32 Y, int32 Z) override | Ultima::Ultima8::MainActor | virtual |
Ultima::Ultima8::Actor::move(const Point3 &pt) | Ultima::Ultima8::Item | |
movedByPlayer() | Ultima::Ultima8::Item | |
moveItemToEnd(Item *item) | Ultima::Ultima8::Container | virtual |
moveToContainer(Container *container, bool checkwghtvol=false) | Ultima::Ultima8::Item | |
moveToEtherealVoid() | Ultima::Ultima8::Item | |
nextInvItem() | Ultima::Ultima8::MainActor | |
nextWeapon() | Ultima::Ultima8::MainActor | |
NoBattery enum value (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
Object() (defined in Ultima::Ultima8::Object) | Ultima::Ultima8::Object | inline |
openGump(uint32 gumpshape) | Ultima::Ultima8::Item | |
overlaps(const Item &item2) const | Ultima::Ultima8::Item | |
overlapsxy(const Item &item2) const | Ultima::Ultima8::Item | |
randomGumpLocation() | Ultima::Ultima8::Item | |
receiveHit(uint16 other, Direction dir, int damage, uint16 type) override | Ultima::Ultima8::Actor | virtual |
receiveHitCru(uint16 other, Direction dir, int damage, uint16 type) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | protected |
receiveHitU8(uint16 other, Direction dir, int damage, uint16 type) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | protected |
receiveShieldHit(int damage, uint16 damage_type) override | Ultima::Ultima8::MainActor | virtual |
removeContents() | Ultima::Ultima8::Container | |
removeItem(Item *item) override | Ultima::Ultima8::Actor | virtual |
removeItemCru(Item *item) | Ultima::Ultima8::MainActor | |
returnFromEtherealVoid() | Ultima::Ultima8::Item | |
saveData(Common::WriteStream *ws) override (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | virtual |
scaleReceivedDamageCru(int damage, uint16 type) const | Ultima::Ultima8::Item | protected |
schedule(uint32 time) | Ultima::Ultima8::Actor | |
setActivity(int activity) | Ultima::Ultima8::Actor | |
setActivityCru(int activity) | Ultima::Ultima8::Actor | protected |
setActivityU8(int activity) | Ultima::Ultima8::Actor | protected |
setActorFlag(uint32 mask) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
setAlignment(uint16 a) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
setAttackAimFlag(bool val) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
setBatteryType(CruBatteryType newbattery) (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | inline |
setCombatTactic(int no) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
setDamagePoints(uint8 points) | Ultima::Ultima8::Item | inline |
setDefaultActivity(int no, uint16 activity) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
setDex(int16 dex) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
setDir(Direction dir) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
setEnemyAlignment(uint16 a) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
setEquip(Item *item, bool checkwghtvol=false) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
setExtFlag(uint32 mask) | Ultima::Ultima8::Item | inline |
setExtFlags(uint32 f) | Ultima::Ultima8::Item | inline |
setFallStart(int32 zp) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
setFlag(uint32 mask) | Ultima::Ultima8::Item | inline |
setFlagRecursively(uint32 mask) override | Ultima::Ultima8::Container | virtual |
setFrame(uint32 frame) | Ultima::Ultima8::Item | inline |
setGravityPID(ProcId pid) | Ultima::Ultima8::Item | inline |
setGumpLocation(int32 x, int32 y) | Ultima::Ultima8::Item | |
setHomePosition(int32 x, int32 y, int32 z) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
setHP(uint16 hp) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
setInCombat(int activity) override (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | virtual |
setInCombatCru(int activity) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | protected |
setInCombatU8() (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | protected |
setInt(int16 intl) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
setJustTeleported(bool t) (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | inline |
setLastAnim(Animation::Sequence anim) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
setLocation(int32 x, int32 y, int32 z) | Ultima::Ultima8::Item | |
setLocation(const Point3 &pt) (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
setMana(int16 mp) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
setMapNum(uint16 mapnum) | Ultima::Ultima8::Item | inline |
setName(const Std::string &name) (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | inline |
setNpcNum(uint16 npcnum) | Ultima::Ultima8::Item | inline |
setParent(ObjId p) | Ultima::Ultima8::Item | inline |
setQuality(uint16 quality) | Ultima::Ultima8::Item | inline |
setShape(uint32 shape) | Ultima::Ultima8::Item | |
setShieldType(uint16 shieldtype) (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | inline |
setStr(int16 str) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
setToStartOfAnim(Animation::Sequence anim) | Ultima::Ultima8::Actor | |
setUnkByte(uint8 b) (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | inline |
setupLerp(int32 gametick) | Ultima::Ultima8::Item | |
setZ(int32 z) | Ultima::Ultima8::Item | inline |
statusflags enum name | Ultima::Ultima8::Item | |
teleport(int mapNum, int32 x, int32 y, int32 z) override | Ultima::Ultima8::MainActor | virtual |
teleport(int mapNum, int teleport_id) | Ultima::Ultima8::MainActor | |
toggleInCombat() (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | inline |
tookHitCru() | Ultima::Ultima8::Actor | |
tryAnim(Animation::Sequence anim, Direction dir, unsigned int steps=0, PathfindingState *state=0) | Ultima::Ultima8::Actor | |
turnTowardDir(Direction dir, ProcId prevpid=0) | Ultima::Ultima8::Actor | |
use() (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
useInventoryItem(uint32 shapenum) (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | protected |
useInventoryItem(Item *item) (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | protected |
~Actor() override (defined in Ultima::Ultima8::Actor) | Ultima::Ultima8::Actor | |
~Container() override (defined in Ultima::Ultima8::Container) | Ultima::Ultima8::Container | |
~Item() override (defined in Ultima::Ultima8::Item) | Ultima::Ultima8::Item | |
~MainActor() override (defined in Ultima::Ultima8::MainActor) | Ultima::Ultima8::MainActor | |
~Object() (defined in Ultima::Ultima8::Object) | Ultima::Ultima8::Object | virtual |