ScummVM API documentation
Ultima::Ultima8::MainActor Member List

This is the complete list of members for Ultima::Ultima8::MainActor, including all inherited members.

_accumDex (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActorprotected
_accumInt (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActorprotected
_accumStr (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActorprotected
_activeInvItem (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActorprotected
_activeWeaponUltima::Ultima8::Actorprotected
_actorFlags (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorprotected
_alignment (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorprotected
_animFrame (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorprotected
_attackAimFlagUltima::Ultima8::Actorprotected
_attackMoveDodgeFactorUltima::Ultima8::Actorprotected
_attackMoveStartFrameUltima::Ultima8::Actorprotected
_attackMoveTimeoutUltima::Ultima8::Actorprotected
_bark (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Itemprotected
_cachedShape (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Itemmutableprotected
_cachedShapeInfo (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Itemmutableprotected
_combatTacticUltima::Ultima8::Actorprotected
_contents (defined in Ultima::Ultima8::Container)Ultima::Ultima8::Containerprotected
_cruBatteryType (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActorprotected
_currentActivityNoUltima::Ultima8::Actorprotected
_damagePoints (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Itemprotected
_defaultActivityUltima::Ultima8::Actorprotected
_dexterity (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorprotected
_direction (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorprotected
_enemyAlignment (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorprotected
_extendedFlags (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Itemprotected
_fallStart (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorprotected
_flags (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Itemprotected
_frame (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Itemprotected
_gravityPid (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Itemprotected
_gump (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Itemprotected
_hitPoints (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorprotected
_homeXUltima::Ultima8::Actorprotected
_homeY (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorprotected
_homeZ (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorprotected
_intelligence (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorprotected
_ix (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Itemprotected
_iy (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Itemprotected
_iz (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Itemprotected
_justTeleported (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActorprotected
_keycards (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActorprotected
_kneelingShapeInfo (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActorprotectedstatic
_lastActivityNo (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorprotected
_lastAnim (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorprotected
_lastTickWasHitUltima::Ultima8::Actorprotected
_lNext (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Itemprotected
_lPrev (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Itemprotected
_mana (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorprotected
_mapNum (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Itemprotected
_name (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActorprotected
_npcNum (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Itemprotected
_objId (defined in Ultima::Ultima8::Object)Ultima::Ultima8::Objectprotected
_parent (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Itemprotected
_quality (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Itemprotected
_shieldSpriteProcUltima::Ultima8::MainActorprotected
_shieldTypeUltima::Ultima8::MainActorprotected
_strength (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorprotected
_unkByteUltima::Ultima8::Actorprotected
_x (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Itemprotected
_y (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Itemprotected
_z (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Itemprotected
accumulateDex(int n)Ultima::Ultima8::MainActor
accumulateInt(int n)Ultima::Ultima8::MainActor
accumulateStr(int n)Ultima::Ultima8::MainActor
ACT_AIRWALK enum value (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
ACT_ANIMLOCK enum value (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
ACT_ASCENDING enum value (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
ACT_COMBATRUN enum value (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
ACT_DEAD enum value (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
ACT_DESCENDING enum value (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
ACT_FEIGNDEATH enum value (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
ACT_FIRSTSTEP enum value (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
ACT_IMMORTAL enum value (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
ACT_INCOMBAT enum value (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
ACT_INVINCIBLE enum value (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
ACT_KNEELING enum value (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
ACT_PATHFINDING enum value (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
ACT_POISONED enum value (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
ACT_STUNNED enum value (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
ACT_SURRENDERED enum value (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
ACT_WEAPONREADY enum value (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
ACT_WITHSTANDDEATH enum value (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
activeWeaponIsSmall() const (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
Actor() (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
ActorFlags enum name (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
addFireAnimOffsets(int32 &x, int32 &y, int32 &z)Ultima::Ultima8::Actor
addItem(Item *item, bool checkwghtvol=false) overrideUltima::Ultima8::MainActorvirtual
addItemCru(Item *item, bool showtoast)Ultima::Ultima8::MainActor
addKeycard(int bitno) (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActor
animDirMode(Animation::Sequence anim) constUltima::Ultima8::Actor
areEnemiesNear()Ultima::Ultima8::Actor
ascend(int delta)Ultima::Ultima8::Item
assignObjId() overrideUltima::Ultima8::Actorvirtual
bark(const Std::string &msg, ObjId id=0) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
calculateAttackDamage(uint16 other, int damage, uint16 type)Ultima::Ultima8::Actor
callUsecode(uint16 classid, uint16 offset, const uint8 *args=0, int argsize=0)Ultima::Ultima8::Object
callUsecodeEvent_anim() (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
callUsecodeEvent_AvatarStoleSomething(uint16 unk) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
callUsecodeEvent_cachein() (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
callUsecodeEvent_calledFromAnim() (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
callUsecodeEvent_cast(uint16 unk) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
callUsecodeEvent_combine() (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
callUsecodeEvent_enterFastArea() (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
callUsecodeEvent_equip() (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
callUsecodeEvent_equipWithParam(ObjId param) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
callUsecodeEvent_gotHit(ObjId hitter, int16 hitforce) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
callUsecodeEvent_guardianBark(int16 unk) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
callUsecodeEvent_hatch() (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
callUsecodeEvent_hit(ObjId hitted, int16 hitforce) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
callUsecodeEvent_justMoved() (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
callUsecodeEvent_leaveFastArea() (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
callUsecodeEvent_look() (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
callUsecodeEvent_release() (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
callUsecodeEvent_schedule(uint32 time) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
callUsecodeEvent_unequip() (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
callUsecodeEvent_unequipWithParam(ObjId param) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
callUsecodeEvent_unhatch() (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
callUsecodeEvent_use() (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
CanAddItem(Item *item, bool checkwghtvol=false) overrideUltima::Ultima8::MainActorvirtual
canDrag() constUltima::Ultima8::Item
canExistAt(int32 x, int32 y, int32 z, bool needsupport=false) constUltima::Ultima8::Item
canExistAt(const Point3 &pt, bool needsupport=false) const (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
canMergeWith(const Item *other) constUltima::Ultima8::Item
canReach(const Item *other, int range, int32 x=0, int32 y=0, int32 z=0) constUltima::Ultima8::Item
canSeeControlledActor(bool forcombat)Ultima::Ultima8::Actor
checkLoopScript(const uint8 *script, uint32 scriptsize) constUltima::Ultima8::Item
ChemicalBattery enum value (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActor
clearActorFlag(uint32 mask) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorinline
clearBark()Ultima::Ultima8::Item
clearExtFlag(uint32 mask)Ultima::Ultima8::Iteminline
clearFlag(uint32 mask)Ultima::Ultima8::Iteminline
clearGump()Ultima::Ultima8::Item
clearInCombat() override (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActorvirtual
clearLastActivityNo() (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorinline
clearObjId() overrideUltima::Ultima8::Containervirtual
closeBark()Ultima::Ultima8::Item
closeGump()Ultima::Ultima8::Item
clrKeycards() (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActorinline
collideMove(int32 x, int32 y, int32 z, bool teleport, bool force, ObjId *hititem=0, uint8 *dirs=0) overrideUltima::Ultima8::Actorvirtual
Container() (defined in Ultima::Ultima8::Container)Ultima::Ultima8::Container
containerSearch(UCList *itemlist, const uint8 *loopscript, uint32 scriptsize, bool recurse) constUltima::Ultima8::Container
countNearby(uint32 shape, uint16 range) constUltima::Ultima8::Item
createActor(uint32 shape, uint32 frame)Ultima::Ultima8::Actorstatic
CruBatteryType enum name (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActor
destroy(bool delnow=false) overrideUltima::Ultima8::Containervirtual
destroyContents()Ultima::Ultima8::Container
detonateBomb()Ultima::Ultima8::MainActor
die(uint16 damageType, uint16 damagePts, Direction srcDir) overrideUltima::Ultima8::MainActorvirtual
dieCru(uint16 damageType, uint16 damagePts, Direction srcDir) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorprotected
dieU8(uint16 damageType) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorprotected
doAnim(Animation::Sequence anim, Direction dir, unsigned int steps=0)Ultima::Ultima8::Actor
doAnimAfter(Animation::Sequence anim, Direction dir, ProcId waitfor)Ultima::Ultima8::Actor
doLerp(int32 factor)Ultima::Ultima8::Iteminline
dropWeapon()Ultima::Ultima8::MainActor
dumpInfo() const overrideUltima::Ultima8::Actorvirtual
ensureGravityProcess() overrideUltima::Ultima8::MainActorvirtual
enterFastArea()Ultima::Ultima8::Itemvirtual
explode(int explosion_type, bool destroy_item, bool cause_damage=true)Ultima::Ultima8::Item
EXT_CAMERA enum valueUltima::Ultima8::Item
EXT_FEMALE enum valueUltima::Ultima8::Item
EXT_FIXED enum valueUltima::Ultima8::Item
EXT_HIGHLIGHT enum valueUltima::Ultima8::Item
EXT_INCURMAP enum valueUltima::Ultima8::Item
EXT_LERP_NOPREV enum valueUltima::Ultima8::Item
EXT_PERMANENT_NPC enum valueUltima::Ultima8::Item
EXT_SPRITE enum valueUltima::Ultima8::Item
EXT_TARGET enum valueUltima::Ultima8::Item
EXT_TRANSPARENT enum valueUltima::Ultima8::Item
extflags enum nameUltima::Ultima8::Item
fall()Ultima::Ultima8::Item
fireDistance(const Item *other, Direction dir, int16 xoff, int16 yoff, int16 zoff) constUltima::Ultima8::Item
fireWeapon(int32 x, int32 y, int32 z, Direction dir, int firetype, bool findtarget)Ultima::Ultima8::Item
FissionBattery enum value (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActor
FLG_BOUNCING enum valueUltima::Ultima8::Item
FLG_BROKEN enum valueUltima::Ultima8::Item
FLG_CONTAINED enum valueUltima::Ultima8::Item
FLG_DISPOSABLE enum valueUltima::Ultima8::Item
FLG_EQUIPPED enum valueUltima::Ultima8::Item
FLG_ETHEREAL enum valueUltima::Ultima8::Item
FLG_FAST_ONLY enum valueUltima::Ultima8::Item
FLG_FASTAREA enum valueUltima::Ultima8::Item
FLG_FLIPPED enum valueUltima::Ultima8::Item
FLG_GUMP_OPEN enum valueUltima::Ultima8::Item
FLG_HANGING enum valueUltima::Ultima8::Item
FLG_IN_NPC_LIST enum valueUltima::Ultima8::Item
FLG_INVISIBLE enum valueUltima::Ultima8::Item
FLG_LOW_FRICTION enum valueUltima::Ultima8::Item
FLG_OWNED enum valueUltima::Ultima8::Item
FusionBattery enum value (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActor
getActiveInvItem() const (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActorinline
getActiveWeapon() const (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorinline
getAlignment() const (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorinline
getArmourClass() const override (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActorvirtual
getAttackAimFlag() const (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorinline
getAttackingDex() const override (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActorvirtual
getAttackMoveDodgeFactor() const (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorinline
getAttackMoveTimeoutFinishFrame() const (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorinline
getAttackProcess() const (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
getBatteryType() const (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActorinline
getCapacity() constUltima::Ultima8::Containervirtual
getCentre() constUltima::Ultima8::Item
getCombatProcess() const (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
getCombatTactic() const (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorinline
getContentVolume() constUltima::Ultima8::Containervirtual
getCurrentActivityNo() const (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorinline
getDamageAmount() const override (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActorvirtual
getDamagePoints() constUltima::Ultima8::Iteminline
getDamageType() const overrideUltima::Ultima8::MainActorvirtual
getDefaultActivity(int no) const (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
getDefendingDex() const override (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActorvirtual
getDefenseType() const override (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActorvirtual
getDex() const (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorinline
getDir() const (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorinline
getDirToItemCentre(const Item &item2) constUltima::Ultima8::Item
getDirToItemCentre(const Point3 &pt) constUltima::Ultima8::Item
getEnemyAlignment() const (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorinline
getEquip(uint32 type) const (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
getExtFlags() constUltima::Ultima8::Iteminline
getFallStart() const (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorinline
getFamily() constUltima::Ultima8::Item
getFirstItemWithShape(uint16 shapeno, bool recurse)Ultima::Ultima8::Container
getFlags() constUltima::Ultima8::Iteminline
getFootpadData(int32 &x, int32 &y, int32 &z) constUltima::Ultima8::Iteminline
getFootpadWorld(int32 &x, int32 &y, int32 &z) constUltima::Ultima8::Iteminline
getFrame() constUltima::Ultima8::Iteminline
getGravityPID() constUltima::Ultima8::Iteminline
getGump() constUltima::Ultima8::Iteminline
getGumpLocation(int32 &x, int32 &y) constUltima::Ultima8::Item
getHomePosition(int32 &x, int32 &y, int32 &z) const (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
getHP() const (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorinline
getInt() const (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorinline
getItemsWithShapeFamily(Std::vector< Item *> &itemlist, uint16 family, bool recurse)Ultima::Ultima8::Container
getLastActivityNo() const (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorinline
getLastAnim() const (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorinline
getLastTickWasHit() const (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorinline
getLerped() constUltima::Ultima8::Iteminline
getLocation() constUltima::Ultima8::Iteminline
getLocationAbsolute() constUltima::Ultima8::Item
getMana() const (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorinline
getMapNum() constUltima::Ultima8::Iteminline
getMaxEnergy() (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActor
getMaxHP() const (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
getMaxMana() const (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
getName() const (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActorinline
getNpcNum() constUltima::Ultima8::Iteminline
getObjId() constUltima::Ultima8::Objectinline
getParent() constUltima::Ultima8::Iteminline
getParentAsContainer() constUltima::Ultima8::Item
getQuality() constUltima::Ultima8::Iteminline
getRange(const Item &item2, bool checkz=false) constUltima::Ultima8::Item
getRangeIfVisible(const Item &item2) constUltima::Ultima8::Item
getRootContainer() constUltima::Ultima8::Item
getShape() constUltima::Ultima8::Iteminline
getShapeInfo() constUltima::Ultima8::Iteminline
getShapeInfoFromGameInstance() const overrideUltima::Ultima8::MainActorvirtual
getShapeObject() constUltima::Ultima8::Item
getShieldType() (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActorinline
getStr() const (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorinline
getTargetZRelativeToAttackerZ(int32 attackerz) constUltima::Ultima8::Item
getThrowRange() constUltima::Ultima8::Item
getTopItem() constUltima::Ultima8::Item
getTotalWeight() const overrideUltima::Ultima8::Containervirtual
getUnkByte() const (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorinline
getVolume() constUltima::Ultima8::Itemvirtual
getWeaponOverlay(const WeaponOverlayFrame *&frame, uint32 &shape) (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActor
getWeight() constUltima::Ultima8::Itemvirtual
getWorldBox() constUltima::Ultima8::Item
getZ() constUltima::Ultima8::Item
giveTreasure()Ultima::Ultima8::Actor
grab()Ultima::Ultima8::Item
hasActorFlags(uint32 flags) const (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorinline
hasAnim(Animation::Sequence anim)Ultima::Ultima8::Actor
hasExtFlags(uint32 flags) constUltima::Ultima8::Iteminline
hasFlags(uint16 flags) constUltima::Ultima8::Iteminline
hasJustTeleported() const (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActorinline
hasKeycard(int num) const (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActor
hurl(int xs, int ys, int zs, int grav)Ultima::Ultima8::Item
INTRINSIC(I_teleportToEgg) (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActor
INTRINSIC(I_accumulateStrength) (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActor
INTRINSIC(I_accumulateDexterity) (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActor
INTRINSIC(I_accumulateIntelligence) (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActor
INTRINSIC(I_clrAvatarInCombat) (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActor
INTRINSIC(I_setAvatarInCombat) (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActor
INTRINSIC(I_isAvatarInCombat) (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActor
INTRINSIC(I_getMaxEnergy) (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActor
INTRINSIC(I_hasKeycard) (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActor
INTRINSIC(I_clrKeycards) (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActor
INTRINSIC(I_addItemCru) (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActor
INTRINSIC(I_getNumberOfCredits) (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActor
INTRINSIC(I_switchMap) (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActor
INTRINSIC(I_removeItemCru) (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActor
INTRINSIC(I_isNPC) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_getDir) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_getLastAnimSet) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_pathfindToItem) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_pathfindToPoint) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_getStr) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_getDex) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_getInt) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_getHp) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_getMaxHp) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_getMana) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_getAlignment) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_getEnemyAlignment) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_setStr) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_setDex) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_setInt) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_setHp) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_setMana) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_setAlignment) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_setEnemyAlignment) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_getMap) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_addHp) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_teleport) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_doAnim) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_isInCombat) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_setInCombat) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_clrInCombat) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_setTarget) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_getTarget) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_isEnemy) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_isDead) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_setDead) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_clrDead) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_isImmortal) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_setImmortal) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_clrImmortal) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_isWithstandDeath) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_setWithstandDeath) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_clrWithstandDeath) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_isFeignDeath) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_setFeignDeath) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_clrFeignDeath) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_areEnemiesNear) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_isBusy) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_createActor) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_createActorCru) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_setActivity) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_setAirWalkEnabled) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_getAirWalkEnabled) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_schedule) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_getEquip) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_setEquip) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_setDefaultActivity0) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_setDefaultActivity1) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_setDefaultActivity2) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_getDefaultActivity0) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_getDefaultActivity1) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_getDefaultActivity2) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_setCombatTactic) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_setUnkByte) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_getUnkByte) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_getLastActivityNo) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_getCurrentActivityNo) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_turnToward) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_isKneeling) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_isFalling) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
INTRINSIC(I_removeContents) (defined in Ultima::Ultima8::Container)Ultima::Ultima8::Container
INTRINSIC(I_destroyContents) (defined in Ultima::Ultima8::Container)Ultima::Ultima8::Container
INTRINSIC(I_touch) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_getX) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_getY) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_getZ) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_getCX) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_getCY) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_getCZ) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_getPoint) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_getShape) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_setShape) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_getFrame) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_setFrame) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_getQuality) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_getUnkEggType) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_setUnkEggType) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_getQuantity) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_getContainer) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_getRootContainer) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_getQ) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_getQHi) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_getQLo) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_setQ) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_setQHi) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_setQLo) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_setQuality) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_setQuantity) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_setQAndCombine) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_getFamily) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_getTypeFlag) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_getStatus) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_orStatus) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_andStatus) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_getFootpadData) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_overlaps) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_overlapsXY) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_isOn) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_isCompletelyOn) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_isCentreOn) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_isInNpc) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_ascend) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_getWeight) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_getWeightIncludingContents) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_getVolume) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_bark) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_getMapArray) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_setMapArray) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_getNpcNum) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_setNpcNum) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_getDirToCoords) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_getDirFromCoords) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_getDirToItem) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_getDirFromItem) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_getDirFromTo16) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_getClosestDirectionInRange) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_look) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_use) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_gotHit) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_enterFastArea) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_cast) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_ask) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_getSliderInput) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_openGump) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_closeGump) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_create) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_legalCreateAtPoint) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_legalCreateAtCoords) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_legalCreateInCont) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_push) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_pop) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_popToCoords) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_popToContainer) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_popToEnd) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_destroy) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_move) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_legalMoveToPoint) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_legalMoveToContainer) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_hurl) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_shoot) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_fall) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_grab) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_igniteChaos) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_getFamilyOfType) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_getEtherealTop) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_guardianBark) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_getSurfaceWeight) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_isExplosive) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_receiveHit) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_explode) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_canReach) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_getRange) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_getRangeIfVisible) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_isCrusTypeNPC) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_setBroken) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_inFastArea) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_equip) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_unequip) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_avatarStoleSomething) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_isPartlyOnScreen) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_fireWeapon) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
INTRINSIC(I_fireDistance) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
isBusy() constUltima::Ultima8::Actor
isCentreOn(const Item &item2) constUltima::Ultima8::Item
isCompletelyOn(const Item &item2) constUltima::Ultima8::Item
isDead() const (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorinline
isFalling() const (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
isInCombat() const (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorinline
isKneeling() const (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorinline
isOn(const Item &item2) constUltima::Ultima8::Item
isOnScreen() constUltima::Ultima8::Item
isPartlyOnScreen() constUltima::Ultima8::Item
isRobotCru() constUltima::Ultima8::Itemprotected
Item() (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
killAllButCombatProcesses()Ultima::Ultima8::Actor
killAllButFallAnims(bool death)Ultima::Ultima8::Actor
leaveFastArea()Ultima::Ultima8::Itemvirtual
loadData(Common::ReadStream *rs, uint32 version) (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActor
loadMonsterStats()Ultima::Ultima8::Actor
loadMonsterStatsCru() (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorprotected
loadMonsterStatsU8() (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorprotected
MainActor() (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActor
MAX_QUANTITY (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Itemstatic
move(int32 X, int32 Y, int32 Z) overrideUltima::Ultima8::MainActorvirtual
Ultima::Ultima8::Actor::move(const Point3 &pt)Ultima::Ultima8::Item
movedByPlayer()Ultima::Ultima8::Item
moveItemToEnd(Item *item)Ultima::Ultima8::Containervirtual
moveToContainer(Container *container, bool checkwghtvol=false)Ultima::Ultima8::Item
moveToEtherealVoid()Ultima::Ultima8::Item
nextInvItem()Ultima::Ultima8::MainActor
nextWeapon()Ultima::Ultima8::MainActor
NoBattery enum value (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActor
Object() (defined in Ultima::Ultima8::Object)Ultima::Ultima8::Objectinline
openGump(uint32 gumpshape)Ultima::Ultima8::Item
overlaps(const Item &item2) constUltima::Ultima8::Item
overlapsxy(const Item &item2) constUltima::Ultima8::Item
randomGumpLocation()Ultima::Ultima8::Item
receiveHit(uint16 other, Direction dir, int damage, uint16 type) overrideUltima::Ultima8::Actorvirtual
receiveHitCru(uint16 other, Direction dir, int damage, uint16 type) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorprotected
receiveHitU8(uint16 other, Direction dir, int damage, uint16 type) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorprotected
receiveShieldHit(int damage, uint16 damage_type) overrideUltima::Ultima8::MainActorvirtual
removeContents()Ultima::Ultima8::Container
removeItem(Item *item) overrideUltima::Ultima8::Actorvirtual
removeItemCru(Item *item)Ultima::Ultima8::MainActor
returnFromEtherealVoid()Ultima::Ultima8::Item
saveData(Common::WriteStream *ws) override (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActorvirtual
scaleReceivedDamageCru(int damage, uint16 type) constUltima::Ultima8::Itemprotected
schedule(uint32 time)Ultima::Ultima8::Actor
setActivity(int activity)Ultima::Ultima8::Actor
setActivityCru(int activity)Ultima::Ultima8::Actorprotected
setActivityU8(int activity)Ultima::Ultima8::Actorprotected
setActorFlag(uint32 mask) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorinline
setAlignment(uint16 a) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorinline
setAttackAimFlag(bool val) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorinline
setBatteryType(CruBatteryType newbattery) (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActorinline
setCombatTactic(int no) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorinline
setDamagePoints(uint8 points)Ultima::Ultima8::Iteminline
setDefaultActivity(int no, uint16 activity) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
setDex(int16 dex) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorinline
setDir(Direction dir) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorinline
setEnemyAlignment(uint16 a) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorinline
setEquip(Item *item, bool checkwghtvol=false) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
setExtFlag(uint32 mask)Ultima::Ultima8::Iteminline
setExtFlags(uint32 f)Ultima::Ultima8::Iteminline
setFallStart(int32 zp) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorinline
setFlag(uint32 mask)Ultima::Ultima8::Iteminline
setFlagRecursively(uint32 mask) overrideUltima::Ultima8::Containervirtual
setFrame(uint32 frame)Ultima::Ultima8::Iteminline
setGravityPID(ProcId pid)Ultima::Ultima8::Iteminline
setGumpLocation(int32 x, int32 y)Ultima::Ultima8::Item
setHomePosition(int32 x, int32 y, int32 z) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
setHP(uint16 hp) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorinline
setInCombat(int activity) override (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActorvirtual
setInCombatCru(int activity) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorprotected
setInCombatU8() (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorprotected
setInt(int16 intl) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorinline
setJustTeleported(bool t) (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActorinline
setLastAnim(Animation::Sequence anim) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorinline
setLocation(int32 x, int32 y, int32 z)Ultima::Ultima8::Item
setLocation(const Point3 &pt) (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
setMana(int16 mp) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorinline
setMapNum(uint16 mapnum)Ultima::Ultima8::Iteminline
setName(const Std::string &name) (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActorinline
setNpcNum(uint16 npcnum)Ultima::Ultima8::Iteminline
setParent(ObjId p)Ultima::Ultima8::Iteminline
setQuality(uint16 quality)Ultima::Ultima8::Iteminline
setShape(uint32 shape)Ultima::Ultima8::Item
setShieldType(uint16 shieldtype) (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActorinline
setStr(int16 str) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorinline
setToStartOfAnim(Animation::Sequence anim)Ultima::Ultima8::Actor
setUnkByte(uint8 b) (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actorinline
setupLerp(int32 gametick)Ultima::Ultima8::Item
setZ(int32 z)Ultima::Ultima8::Iteminline
statusflags enum nameUltima::Ultima8::Item
teleport(int mapNum, int32 x, int32 y, int32 z) overrideUltima::Ultima8::MainActorvirtual
teleport(int mapNum, int teleport_id)Ultima::Ultima8::MainActor
toggleInCombat() (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActorinline
tookHitCru()Ultima::Ultima8::Actor
tryAnim(Animation::Sequence anim, Direction dir, unsigned int steps=0, PathfindingState *state=0)Ultima::Ultima8::Actor
turnTowardDir(Direction dir, ProcId prevpid=0)Ultima::Ultima8::Actor
use() (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
useInventoryItem(uint32 shapenum) (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActorprotected
useInventoryItem(Item *item) (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActorprotected
~Actor() override (defined in Ultima::Ultima8::Actor)Ultima::Ultima8::Actor
~Container() override (defined in Ultima::Ultima8::Container)Ultima::Ultima8::Container
~Item() override (defined in Ultima::Ultima8::Item)Ultima::Ultima8::Item
~MainActor() override (defined in Ultima::Ultima8::MainActor)Ultima::Ultima8::MainActor
~Object() (defined in Ultima::Ultima8::Object)Ultima::Ultima8::Objectvirtual